As far as the AI go, I do not use the waypoint system because... well I really don't have any reason, but as I stated in my earlier post, I intend to do as little as possible to alter the routines of the AI. I don't understand what you mean about compatibility with mods and whatnot. Do you mean AI mods in particular? I don't see how there would be any interference with any mods using my current system of AI command. Perhaps there's something I haven't considered.
Anyhow, I really do appreciate your input on this and I may consider adding things here and there, but the mission is predicated on the notion that the fight is purely over who controls what area of the city... There are no micro objectives or anything of that sort that give greater value to one point or another. Reading this thread makes me feel like I'm poo pooing your suggestions and that's not my intent at all. Just understand that the very element you are suggesting is lacking is in fact the very element this mission was meant to showcase above all else. Kind of like a simple team deathmatch, where the only objective is to kill the enemy.
Thanks again for checking it out... try to play the mission out all of the way once or twice. It really is fun IMHO.