I absolutely see your point of view on this, but this mission is not about strategic points... Nothing about a capture point implies a strategic position other than the fact that you need to posess that piece of real estate to win the game. That's what this mission is about, real estate, and nothing more. All that the CP's symbolize is the occupation or ownership of another area of the city. It's not that there is anything special about any one of these positions, it's that they are there and it's up to you to drive your enemies from them. That is why there are CP's in almost every part of the city. To be honest, I'm not really sure where the notion came from that CP's must have any strategic value outside of the value that being a CP in itself provides.
As far as the AI go, I do not use the waypoint system because... well I really don't have any reason, but as I stated in my earlier post, I intend to do as little as possible to alter the routines of the AI. I don't understand what you mean about compatibility with mods and whatnot. Do you mean AI mods in particular? I don't see how there would be any interference with any mods using my current system of AI command. Perhaps there's something I haven't considered.
Anyhow, I really do appreciate your input on this and I may consider adding things here and there, but the mission is predicated on the notion that the fight is purely over who controls what area of the city... There are no micro objectives or anything of that sort that give greater value to one point or another. Reading this thread makes me feel like I'm poo pooing your suggestions and that's not my intent at all. Just understand that the very element you are suggesting is lacking is in fact the very element this mission was meant to showcase above all else. Kind of like a simple team deathmatch, where the only objective is to kill the enemy.
Thanks again for checking it out... try to play the mission out all of the way once or twice. It really is fun IMHO.
Cheers![]()
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Will for sure check it out in a later stage. Sometimes all I want is "simple" urban combat.

