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Thread: LOD switching issue since 1.62

  1. #11
    I can confirm it. It was actually the first thing I noticed when playing. Heavy LOD switching of the Chernaurus vegetation and more objects

  2. #12
    Quote Originally Posted by TonyGrunt View Post
    Not sure if related, but when a new asset appears (spawned, intros/outros, scene change) that wasn't loaded in memory, I am getting the lowest LOD and texture for less than 1 sec. Like it doesn't preload before showing on screen.
    I don't remember ever having that problem before.
    Can't confirm this Tony. For me mainly vehicles show heavy LOD switching.

    @PurePassion: As for the vegetation have you already tried another ATOC setting?
    Last edited by CHB68; Jul 25 2012 at 19:46.
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  3. #13
    Does gate disappearing belong in the same category? Sometimes openable gates disappear from the view if you watch in specific angle or something but you can see their shadows. I've couple times ran and wondering why I'm not moving :P I remember this being in from 1.61 or earlier.

  4. #14
    Quote Originally Posted by CHB68 View Post
    @PurePassion: As for the vegetation have you already tried another ATOC setting?
    Just AtoC=0 for now but i will test other settings atm

    hmm how could this command line cause the "graphical engine" error??
    Code:
    "C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe" -malloc=tbb4malloc_b i -skipintro -mod=@JSRS;@Blastcore;@CBA;@misc;@HiFi_W;@RUG;@R3F;@Tracers;@weapons;@Islands;@HALO;@AI
    Deleted any dsound.dll and jayarmalib...
    Last edited by PurePassion; Jul 25 2012 at 20:40.

  5. #15
    We played on Chernarus tonite and noted lags in dense vegetation or woods and dust (i.e. after an arti strike). No huge lags, but they haven't been there before 1.62

  6. #16
    I started a thread regarding this problem here. See posts #1 and #17 for some videos of it (second and third videos in post #1 and only the last three in post #17, the others in that post concern shadow issues).

    I'm using beta 94700 but from the sounds of it, it's just as bad in 1.62.
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  7. #17
    Does this make HUD elements such as the ST HUD flicker and vanish? Deciding whether to vote.
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  8. #18
    Quote Originally Posted by PurePassion View Post
    Just AtoC=0 for now but i will test other settings atm

    hmm how could this command line cause the "graphical engine" error??
    Code:
    "C:\Program Files (x86)\Bohemia Interactive\ArmA 2 Operation Arrowhead\arma2OA.exe" -malloc=tbb4malloc_b i -skipintro -mod=@JSRS;@Blastcore;@CBA;@misc;@HiFi_W;@RUG;@R3F;@Tracers;@weapons;@Islands;@HALO;@AI
    Deleted any dsound.dll and jayarmalib...
    I thought you had to use a beta to choose a malloc? But what is the "i" after, -malloc=tbb4malloc_b?


    OT yeah there is some slow LODs,. ATI user...
    Last edited by kklownboy; Jul 26 2012 at 02:35.
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  9. #19
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    Quote Originally Posted by St. Jimmy View Post
    Does gate disappearing belong in the same category? Sometimes openable gates disappear from the view if you watch in specific angle or something but you can see their shadows. I've couple times ran and wondering why I'm not moving :P I remember this being in from 1.61 or earlier.
    https://dev-heaven.net/issues/24501


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  10. #20
    Here is a short clip showing LOD switching while I decrease and increase FOV.
    Maybe there could be an video option to turn LOD switching off when changing FOV, only make it change when your character is physically moving.
    http://www.youtube.com/watch?v=YhWhWGY_qH4

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