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Thread: LOD switching issue since 1.62

  1. #1

    LOD switching issue since 1.62

    As some people report issues, you are advised to check this CIT ticket,
    try the demo missions and provide feedback there:

    > Bug #16004: LOD transitions are unstable
    https://dev-heaven.net/issues/16004


    To provide additional simple demo missions does help.
    Another idea could be to record the benchmark missions.

    To compare it with 1.60, you can use 1.60 beta patches to downgrade the engine:
    http://www.arma2.com/beta-patch.php

  2. #2
    Master Gunnery Sergeant MavericK96's Avatar
    Join Date
    Jul 3 2004
    Location
    Anacortes, WA, USA
    Posts
    1,389
    Voted up, it's pretty darn bad now. It seemed better in some of the earlier post-1.60 betas but in the last half-dozen beta builds or so it's gotten worse.
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  3.   Click here to go to the next Developer post in this thread.   #3

  4. #4

  5. #5
    Thanks a lot for your attention.
    Intel i2500K@4,5 GHZ on ASUS P8P67
    8GB Corsair DDR1600
    Gigabyte GTX670 OC
    256GB Samsung 840 Pro & 1TB WDC BC
    Windows 8 pro 64bit

  6. #6
    It may not solve that issue but it remains very necessary to defrag after patching.

  7. #7
    Fully agree ProfTournesol. Next to this I always recommend to install ArmA exclusively on a separat partition. I solved this "problem" with a 256GB SSD a year ago. No need for partitions or defrag and it boosts the heavy file load of ArmA.

  8. #8
    First Lieutenant Kremator's Avatar
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    Jun 8 2007
    Location
    Cambridge, UK
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    5,008
    If you are running an SSD you DON'T defrag those ! Should be running FAST, but the issue is still there!

  9. #9
    LOD switching is really bad now...

    Probably related: I've made a video a week ago with one of the betas prior 1.62 (check the tower, one would expect the highest LOD is visible when you look at it and not when you turn away ):
    http://www.youtube.com/watch?v=wyJeYSHvwwY

    Xeno

  10. #10
    Not sure if related, but when a new asset appears (spawned, intros/outros, scene change) that wasn't loaded in memory, I am getting the lowest LOD and texture for less than 1 sec. Like it doesn't preload before showing on screen.
    I don't remember ever having that problem before.

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