ive just tried your map and drove one of the HMVV into a town - both ieds went off - i have no mods running whatsoever when i tested it. So it worked fine for me. any other infor you can give me to assist target the problem?
ive just tried your map and drove one of the HMVV into a town - both ieds went off - i have no mods running whatsoever when i tested it. So it worked fine for me. any other infor you can give me to assist target the problem?
[FOCK] Mikie J
Looking for New Players at Fockersteam
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A2/OA
COOP Most Wanted - [Fockers] Most Wanted Co-x v07-09-2012
Fock IED - http://www.armaholic.com/page.php?id...highlight=FOCK
Fock Recruit/Group Management - http://www.armaholic.com/page.php?id=20580
A3
TvTCache Hunt - [FOCK]ers Cache Hunt TvT-x [ALPHA]
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Hmm.. okay, thanks for testing. I'm running SP, not on server. I have no other ideas. I'll keep digging.
Great script has really added to our missions
All working great on dedi with the exception of one issue - we cant seem to destroy the IED factory when we find it.
Should the factory be destroyable?
Once the factory is destroyed does it stop producing IEDs or do we just have to kill the bomb maker to halt the production of IED's?
Thanks in advance
EDIT: Tested without ACE and it worked fine - Tested with ACE and the factory becomes indestructable. Any ideas?
Last edited by Doodle; Aug 21 2012 at 22:49.
Hey Mikie, This is the line that was getting me;
waituntil {count playableUnits >= 1};
I guess SP (non server) doesn't like it. Commented it out and works fine.
Thanks again for the script!![]()
Ah nice one, glad u got it working. Sorry that was designed to halt everything when player all left server.
---------- Post added at 08:32 AM ---------- Previous post was at 08:28 AM ----------
Doodle, check the event handle for the tent . Think u need pipe bombs to blow it. Can't remember if they are used in ace. Maybe that is the prob? If I get a chance I'll take a look. Glad u like the script .
No worries. Love the IED's added to my mission. Adds a whole new level of intrigue. lol
hell yeah Mikie well done mate![]()
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nice one -you can always insert the name of the pipe bombs used in ace instead of "pipebomb". make sure the suicide bombers are edited out if you havent downloaded them- theres a link in this thread
Weird thing is the satchel charge in ACE is called "pipebomb" so there is no difference in name - tried with a few other munitions but same result - To use in an ACE mission I have to comment out the handledamage eventhandler.tp be able to blow the factoory.
Also Am I correct in thinking that once the IED factory is destroyed then no more IED's are spawned?
Thanks