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Thread: [FOCK]ers IED

  1. #31
    Gunnery Sergeant Mikie boy's Avatar
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    ive just tried your map and drove one of the HMVV into a town - both ieds went off - i have no mods running whatsoever when i tested it. So it worked fine for me. any other infor you can give me to assist target the problem?
    [FOCK] Mikie J

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    Fock IED - http://www.armaholic.com/page.php?id...highlight=FOCK
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  2. #32
    Hmm.. okay, thanks for testing. I'm running SP, not on server. I have no other ideas. I'll keep digging.

  3. #33
    Great script has really added to our missions

    All working great on dedi with the exception of one issue - we cant seem to destroy the IED factory when we find it.

    Should the factory be destroyable?

    Once the factory is destroyed does it stop producing IEDs or do we just have to kill the bomb maker to halt the production of IED's?

    Thanks in advance

    EDIT: Tested without ACE and it worked fine - Tested with ACE and the factory becomes indestructable. Any ideas?
    Last edited by Doodle; Aug 21 2012 at 22:49.

  4. #34
    Hey Mikie, This is the line that was getting me;

    waituntil {count playableUnits >= 1};

    I guess SP (non server) doesn't like it. Commented it out and works fine.

    Thanks again for the script!

  5. #35
    Gunnery Sergeant Mikie boy's Avatar
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    Ah nice one, glad u got it working. Sorry that was designed to halt everything when player all left server.

    ---------- Post added at 08:32 AM ---------- Previous post was at 08:28 AM ----------

    Doodle, check the event handle for the tent . Think u need pipe bombs to blow it. Can't remember if they are used in ace. Maybe that is the prob? If I get a chance I'll take a look. Glad u like the script .

  6. #36
    No worries. Love the IED's added to my mission. Adds a whole new level of intrigue. lol

  7. #37
    Staff Sergeant hogmason's Avatar
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    hell yeah Mikie well done mate

    Operation HOG TaskForce 66 Combat Ops COMING SOON!!! -- CooP x dynamic mission with over 50 different random tasks
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  8. #38
    Quote Originally Posted by Mikie boy View Post
    Ah nice one, glad u got it working. Sorry that was designed to halt everything when player all left server.

    ---------- Post added at 08:32 AM ---------- Previous post was at 08:28 AM ----------

    Doodle, check the event handle for the tent . Think u need pipe bombs to blow it. Can't remember if they are used in ace. Maybe that is the prob? If I get a chance I'll take a look. Glad u like the script .
    Mikie Boy: Just to let you know I commented out the //IEDFactory addEventHandler ["HandleDamage",{(_this select 4) == "PipeBomb"}]; and it now works perfect. Probably a better way of doing it but this cheap and dirty way solved my problem.

    Thanks

  9. #39
    Gunnery Sergeant Mikie boy's Avatar
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    nice one -you can always insert the name of the pipe bombs used in ace instead of "pipebomb". make sure the suicide bombers are edited out if you havent downloaded them - theres a link in this thread

  10. #40
    Quote Originally Posted by Mikie boy View Post
    nice one -you can always insert the name of the pipe bombs used in ace instead of "pipebomb". make sure the suicide bombers are edited out if you havent downloaded them - theres a link in this thread
    Weird thing is the satchel charge in ACE is called "pipebomb" so there is no difference in name - tried with a few other munitions but same result - To use in an ACE mission I have to comment out the handledamage eventhandler.tp be able to blow the factoory.

    Also Am I correct in thinking that once the IED factory is destroyed then no more IED's are spawned?

    Thanks

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