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Thread: [FOCK]ers IED

  1. #1
    Gunnery Sergeant Mikie boy's Avatar
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    [FOCK]ers IED

    Chaps - A cheap and cheerful IED system - taken from [FOCK]ers Most wanted.

    Only needs a game logic in centre of map called "centre", and a function module. Copy the line from the init.sqf to your init.sqf and thats it.

    The script creates a load of IEDs along and to the side of roads - all of which are near towns, cities etc.

    You can change the amount you want to spawn in FOCK_iedinit.sqf -

    You can disarm the IEDs - disarm enough and you can discover the IED making factory. Continual process

    When you disarm an IED another is created elsewhere on the map.

    Engineers can disarm quicker.

    place
    Code:
    iedid = [this] execVM "FOCK_ied\Fock_iedveh.sqf";
    in the init of any vehicle and it acts as a detection system (activation on entry to vehicle).
    It will tell you within 40 metres or so away if there is an IED near by - Slower you driver the better.

    Example mission provided

    files for missions - https://dl.dropbox.com/u/17725328/Fo...Ders%20IED.rar

    Example Mission - https://dl.dropbox.com/u/17725328/Fo...D.Zargabad.pbo

    Any probs - let me know - otherwise Enjoy
    [FOCK] Mikie J

    Looking for New Players at Fockersteam
    http://fockers.moonfruit.com/

    A2/OA
    COOP Most Wanted - [Fockers] Most Wanted Co-x v07-09-2012
    Fock IED - http://www.armaholic.com/page.php?id...highlight=FOCK
    Fock Recruit/Group Management - http://www.armaholic.com/page.php?id=20580

    A3
    TvTCache Hunt - [FOCK]ers Cache Hunt TvT-x [ALPHA]
    Scripting Tutotial -http://www.armaholic.com/page.php?id=20465#comments
    Fock Recruit/Group Management - http://www.armaholic.com/page.php?id=19041

  2. #2
    Release frontpaged on the Armaholic homepage.


  3. #3
    I looked at the scripts and noticed that only west side can trigger an IED.
    So Un and PMC forces won't activate them...

    Perhaps just change line 19 of fock_road_ied.sqf:
    Code:
    if (side _x == WEST && isPlayer _x) then
    To:
    Code:
     if (side _x !=EAST && isPlayer _x) then

  4. #4
    Hi Mikie, tyvm for your efforts
    Question- Its seems as tho most everything is working with the exception of one item. If I run over the ied with a vehicle or walk/jump on or shoot at it, the ied doesn't detonate. Is it supposed to? I was playing the "west" in said mission.

  5. #5
    Gunnery Sergeant Mikie boy's Avatar
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    Author of the Thread
    Sorry for delay in reply - work duties and all.

    Fleepee - yeah spot on, i should have mentioned that - the IED are set in Most wanted as West only devices - that line would do the trick if any body is using independent.

    ht-57 - they are on a time delay - within a certain amount of time they will go off - so if you drive past them they may go off at close rang or when you have driven past, and then the vehicle behind gets it. They were designed so that you had time to disarm them if you saw them from a distance - i did not add any other means of removal i.e shooting or blowing up remotely due to the IED factory script.

    If however you are saying they do not work at all, then something is missing. I did check the mission a day before 1.62 came out - but cant imagine that changed anything. PM me anytime of you are having probs. If anyone is actually using this and finds it useful, am happy to upgrade it to include whatever people require from it - Got time to kill

  6. #6
    Cool script! I put in my latest mission and getting intermittent (maybe 1 out of 5) error on start up. line 32 Fock_iedinit.sqf

    _ied = _iedrandom createVehicle (getpos _iedplace);

    Undefined variable ; _iedplace

    Maybe some conflict with other things I have running. I'll do more testing. didn't know if anyone else has seen it.

    -----------------------

    Okay, seems I need to increase _distanceaway value.
    Last edited by smacker909; Aug 1 2012 at 17:16.

  7. #7
    Gunnery Sergeant Mikie boy's Avatar
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    Author of the Thread
    No real issues its just because it cannot find enough places to put the ieds - perhaps reduce the amount from 100 to 75 - and see if it goes away - 100 was designed fro takistan and chenarus. that 1 out of 5 errors is 1 out of 5 ieds not being placed most likely so no big issue

    Let me know - glad you r enjoying

  8. #8
    Thanks for the info... I'll make the adjustment. The script is incorporating nicely into my current mission Thanks again!

  9. #9
    Gunnery Sergeant Mikie boy's Avatar
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    Author of the Thread
    I have [FOCK]ers Suicide Bombers here as well if you want it

  10. #10

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