old comment but I'll bite and make a reply. ahmen please pass the rolls.
I admit to being a Day Z player. Invested in Arma (1) and didn't much like it at the time for the crazy camera control but things have much improved in Arma ][ which I wasn't even aware was released until I heard of Day Z. As someone who's done his time around the block in various other mod communities from HL to UDK that's a shortcoming I've noticed with a few mods that suffer sudden change to base code. lots of problems in development could be avoided if [mod] developers treated base code like it was protected with a child safety lock. things like weapon tables or world damage (object health) get tweeked all the time by engine devs and then coders have to fix it when every destructible object disintegrates when a map loads. thankfully most worth while mods A) have tact to not scream bloody murder at the people who made their engine and B) plan for this kind of contingency now a days. When I worked on mods though I talked with a few coders and its one of the bigger frustrations when the producer/team lead said "make it work" by skipping on a few details like this.
for my fellow Day Z players if you don't like the change then suggest to Rocket that he get his own weapon tables written up that aren't dependent on the BIS code base. I'll agree that the small arms category of PDWs, pistols and shotguns have been nerfed but that can be fixed if Rocket tweaks their table data or just rolls back the whole file to the previous state instead of explicitly linking to it. Don't complain about a game that is 75% free. About the only thing that is required to play the mod is AO and the rest of the content is borrowed from Arma Free and 2 [light] DLCs. we'll probably see a lot of performance boost out of the game anyway once he makes it so we don't need any of those code/asset libraries. if he could get it to a point where all we need is Arma Free then mission accomplished its actually a stand alone though I wonder if BIS would let hims sell it at that point.
Guys [BIS]? Opinions?
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Sorry, but your statement sound like an alcoholics anonymous declaration! If it can be of any support I'm a DayZ player too! 


) . After installed this patch on my 1.60 Version with the "@okt_noBlur" patch, I can start via "arma2.exe" and the vanilla version is updated to version 1.11 and runs without problems. Starting via "arma2oa.exe" gives me the error "Error creating Direct3D 9 Graphical engine", which I already got with 1.60 update, the reason for installing the "@okt_noBlur" folder. This error occurs with and without the "@okt_noBlur" folder. Any solution for that? Or do I have to delete and reinstall the whole ARMA 2 stuff again??
