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Thread: Bailing out and have been refunded

  1. #71
    Quote Originally Posted by tortuosit View Post
    I agree in all your points. I think if MP wasn't added from the ground up, which is the case, we will either never see it or it will be crappy. Why should a company add much complexity and pain AFTER the game has been sold? I'm pretty sure adding a MP mode to CC will not gain the same success like DayZ added to Arma
    Making the SP interesting and non-repetetive should be the main goal.
    I agree with you on the SP element, my guess would be that MP will be added if the sales are high enough to warrant further DLC & development on the SP elements as well as the (presumably free) MP.

    G

  2. #72
    I followed the last two post. I think Carrier Command is a sort of game that resambles a Chess game, you put your units to control some areas (the islands) and at the end you can put that much pressure (velocity of refuel with units and weapons and of course fuel) on the other player that he is checkmate.

    A MP mode would mean to have control an any piece, for everyone in the internet. I prefer this Single Player as it is now, but with a stronger artificial intelligence.

    And another thing is, what I like in my games: The statistics !! You know what I mean, how many units lost for invading, or how much percent efficency I used in invading a island. And so on. You could interchange these statistics with other players and make a race who is more efficient. I like that more than that nonsense chat, like, "how is the weather at your place", while I am engaging a island. I never played MP. Though I tried it with Test Drive Unlimited 2, it wasn´t very convincing there, you should only see, the gfx bugs there when you enter online mode. The cars are half under the road and running like cartoons of the worst kind. Maybe at 15 frames per second, while losing 5 frames in the process.

    No please, please, stick to this original concept, one carrier against an PC carrier and finito. If you want MP look somewhere else.... or maybe wait for a fantasy title like: Command Carrier: Multiplayer Online Edition
    Last edited by Antares; Sep 1 2012 at 14:09.

  3. #73
    Quote Originally Posted by Antares View Post
    And another thing is, what I like in my games: The statistics !! You know what I mean, how many units lost for invading, or how much percent efficency I used in invading a island. And so on.
    this.

  4. #74
    Where is this new beta then? It's been about two years now, we have all got grey in our beards waiting.

  5. #75
    Quote Originally Posted by tortuosit View Post
    this.
    Hello tortuosit, I am not sure what you tried to write or maybe I simply not understood this message.

    Therefore I am trying to go in much more detail in what I described as "stats": In the free strategy

    game, a stats screen could be of course only appear at the end of the game. Because I would like to have

    a free roamable environment, without interruption from island to island. Just like in the recent beta.

    But in the campaign mode, this could be by far more interesting, if the campaign is, if I am right,

    separated in a fight island for island and defensive mechanisms that become different and harder from

    one island to the next than an stats screen could be inserted after every, level that you succesfully or

    not successfully ended.

    Like this screen I borrowed from the game Hostile Waters. http://flic.kr/p/d3PvJj

    Of course the plot of Hostile Waters is different and the gameplay is different very much, too. Perhaps

    the fun in Hostile Waters is the constant chatter from the enemy that, reports when you hurt him, and

    when you de facto immobilised him. And the superb voices on your side, make one part of the fun. Talking

    almost constantly during they perform the preprogrammed tasks or as wingman side by side with you. It

    reminds me the old Fight Simulators, like Falcon by Spectrum/Holobyte or F14 Fleet Defender, F15 Strike Eagle by

    Microprose. All running on MS-DOS. Or maybe Wing Commander Series and on and on....

    An assimilation of the techniques of Hostile Waters to this Carrier Command, like programmed chips, is

    not recommended, I think, because here the storyboard says "its about colonisation, because earth needs

    resources", therefore dead soldiers inprisoned on chips that fight for you, are not very convincing,

    for "our campaign". If we should have a talking crew, than a living one. In the beta, there is already a

    hint, giving us advise about how to act, altough in the beta, without any real need to follow

    their oppinions, because, we can overwhelm the enemy if we set settings at the beginning right. That

    should be corrected, too.

    When one crewman, says, "it is not good to fight because the wheater is bad" and the other "a soldier

    and our equipment is capable to fight on any circumstances", the whole dialog becomes a little dumb. But

    of course this is just the beta, and I hope the dialogs are better in the gold stage.
    Last edited by Antares; Sep 1 2012 at 20:48.

  6. #76
    Antares, when someone quotes a post and then says "this" they mean they are in complete agreement and to take it as though they wrote the same themselves.

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