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Thread: Fixed cannon on helicopter refuses to fire from the muzzle.

  1. #11
    hmm
    i hate commenting on these kind of problems because the law of averages says its something glaryingly obvious lol,.
    however i would start by thinking outside the box now probably for sake of elimination the obvious is done.

    so
    driverOpticsModel = "\ca\air\optika_Ka50_rocket.p3d";
    hmm maybe this is negating the memory point ?

    is there any weights on the memorypoint , is it tied to some hidden selection by mistake and is hidden ?

    in A2 everything is usually inherited form a type_base rather than direct from helicopter , could be some inheritance lost ?

    the names of the deafult bis ones are called Muzzle_flash which makes me wonder are they actually a point or a proxy maybe ( absolute Longshot lol).
    in line with above i wonder if Kulas or kulomet are still engine tied for Air guns ? totally guesswork .

    what Lods are you using view pilot Lod ?



    that would be me finished guessing now lol .
    Last edited by Thromp; Jul 24 2012 at 21:12.
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  2. #12
    class 2A42;// External class reference
    class 2A42_KA50 : 2A42 {
    scope = public;
    displayName = $STR_DN_2A42;
    nameSound = "cannon";
    burst = 5;
    reloadTime = 0.02;
    autoFire = true;
    magazines[] = {"150Rnd_30mmAP_2A42", "150Rnd_30mmHE_2A42", "230Rnd_30mmAP_2A42", "230Rnd_30mmHE_2A42", "250Rnd_30mmAP_2A42", "250Rnd_30mmHE_2A42"};
    modes[] = {"LowROF", "HighROF", "close", "short", "medium", "far"};
    shotFromTurret = 0;
    canLock = LockYes;
    cursor = "Air_W_MG";
    cursorAim = "Air_W_MG";
    cursorSize = 1;

    };

  3. #13
    Perfect, rstratton! That works great. Thanks to everyone for their help!


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  4. #14
    It could have been written in that font and I still wouldn't of got it lol, damn weapon cfg
    Bravo mr Stratton that's going in my long checklist when something don't work .

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