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Thread: Reshmaan Province v.0.80 beta

  1. #41
    First Sergeant
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    Wow, if this is a beta then the 1.0 is going to be absolutely incredible! I just set myself up with a teleport script and spent a few hours exploring - it's wonderful to have a new enormous map to discover things on.

    My only suggestion is for reeds along the shoreline of the various water bodies.

    Thanks so much for this gift to the community VesMen and Fogu.

  2. #42
    CWR² Developer Jakerod's Avatar
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    Quote Originally Posted by islesfan186 View Post
    Awesome map! Mountainous parts, green parts, arid parts, the river, the towns...all very well done.
    The only issue I've found so far is with the north airport. If you have aircraft on the south side of the base, they will taxi straight through the dirt and across the runway until they reach the north side....then they will make use of the taxiways. Havent tried the south airport or the one by the city yet. Do you think you would be able to make it so the planes you the south side taxiways as well? Thanks
    As a potential solution to this, you can make the north airport essentially be two runways. Keep the one you have now and then make another that is offset .1 m south of it and then for the taxi-on / taxi-off use coordinates that would allow aircraft on the south side of the base to get onto the runway. You will be able to see two runways on the ingame map but the lines will be close together.

  3. #43
    Corporal Fogu's Avatar
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    Oct 12 2009
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    Author of the Thread
    listed thx


  4. #44
    Just a heads up on the fencing around the airports, or the central one at least (at work, forget name)

    The AI cannot navigate through the gaps in the fence, it seems they ignore it completely and end up camping on the fence line.

  5. #45
    Hi Fogu! awsome map! Thank you so much.
    I am glad if we can download this by Six Updater. Because easy to share with friends.

  6. #46
    Started working on a campaign for this map, hoping it will be relatively stable aside from the noted minor fixes!

  7. #47
    Corporal Fogu's Avatar
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    Quote Originally Posted by h34dup View Post
    Started working on a campaign for this map, hoping it will be relatively stable aside from the noted minor fixes!

    Yeah no big changes, only some fixes and some more villages and stuff along the roads.
    Some radio antennas more military bases, maybe some changes in the satmap, more keypoints....

    So i have to write Sickboy a pm to get this island to the six network??


    And a big THX for the Feedback guys.

  8. #48
    Quote Originally Posted by Fogu View Post
    Yeah no big changes, only some fixes and some more villages and stuff along the roads.
    Some radio antennas more military bases, maybe some changes in the satmap, more keypoints....

    So i have to write Sickboy a pm to get this island to the six network??


    And a big THX for the Feedback guys.
    Yeah probably

  9. #49
    Sergeant TexKaz's Avatar
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    Quote Originally Posted by Fogu View Post
    Thx panda123 for creating the mission ;-)

    @Texkaz extending the river is nearly impossible, because there is a huge altitude difference from north to south.
    Yeah I was suggesting making the altitudes compatible and extending the river valley. Whatever you worked so long on this map you just want to get the final version released now so it is a moot issue.

    However, something more practical. I discovered a problem with the dam near Ghadir...er I guess all dams in the ARMA world. You cant cross them with your AI tanks. They just cant do it. AI vehicles or men of any type. This is because the dam is a series of houses and ai doesnt like walking across the top of houses. So I dont know if this is doable...but if you could extend some road or natural terrain ontop of the dam objects it could trick the ai into being able to cross the dam.

    Also I can't wait to finish my campaign which features your map.
    Last edited by TexKaz; Aug 21 2012 at 10:02.

  10. #50
    Hey,

    first of all, this is one of the best maps I've played so far. My clan uses it on it's official server now.

    But there are a few bugs I've got to report:

    - The AEG(ArmA Electrical Grid) doesn't work properly. 1. You can't destroy any of the power poles and when you destroy the transformers, nothing happens. The near by city and the base just keep shining like a christmas tree.

    //Edit: Scratch that. I'm an idiot. I should've read the whole starting post including the ToDo-list first.

    - Sometimes there's a bug with the initialization. My (Ace)-Selfinteraction-Menu doesn't load properly and I can't interact with other objects like satchel charges.

    - Sometimes it keeps teleporting you back to an position near your car. It always happens when you exit a vehicle. You can't fix that and once it happens, every civilian and enemy keeps getting ported back too.

    Does someone know a solution for those things?

    Greetings,

    Truls

    //Edit: I forgot to say that we play the MSO-Version of Reshman.
    Last edited by Trulz; Sep 16 2012 at 20:35.

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