* fixes for I/O and CPU spikes on dedicated server
wow, i hope this fixes epic lag we had with crCTI version, with city traffic, civilians and stuff...
But BIS! You have promised "The most realistic simulation game!"Originally Posted by dharbert;
might be offtopic, but is there a list of servers we can test this patch on? can send it via PM too. thx
nvm i found one!
thx @ armatech!!
Awesome patch, worth noting that BattlEye status is now supported for those eager to update!
Ever since this patch and every patch since then;
 TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
I have been having micro jitter visuals and laggy mouse movements when I am in Chernogorsk Town Square. As if the biuldings were flickering!
In the air and in the fields is runs smoothly.
All I do every time is open up the Editor and place a baf wildcat helicopter (player) ingame.
Its like the malloc.dll problems in the pre 1.60 betas about a year ago.
bang one, bang ´em all
You can always install the older beta and compare how TBB DLLs work just to be sure
ArmA2: "Doc, I'm wounded, I can barely aim and I'm bleeding badly, come on pull my body out of the harm's way and treat me before I die!"
ArmA3: "You are wounded! Click to instantly regenerate health whenever you feel like it!"
Giving 'authenticity' an entirely new meaning, together with Medal of Honor.