* fixes for I/O and CPU spikes on dedicated server
wow, i hope this fixes epic lag we had with crCTI version, with city traffic, civilians and stuff...
might be offtopic, but is there a list of servers we can test this patch on? can send it via PM too. thx
nvm i found one!
thx @ armatech!!
Awesome patch, worth noting that BattlEye status is now supported for those eager to update!
Ever since this patch and every patch since then;
 TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
I have been having micro jitter visuals and laggy mouse movements when I am in Chernogorsk Town Square. As if the biuldings were flickering!
In the air and in the fields is runs smoothly.
All I do every time is open up the Editor and place a baf wildcat helicopter (player) ingame.
Its like the malloc.dll problems in the pre 1.60 betas about a year ago.
bang one, bang ´em all
You can always install the older beta and compare how TBB DLLs work just to be sure
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual)