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Thread: orderGetIn question

  1. #1

    orderGetIn question

    I'm trying to get a captive to get in a chopper..

    _unit doMove (position _chopper); // he doesn't move
    _unit assignAsCargo _chopper); [_unit] orderGetIn true; // he doesn't move

    if he was EAST and then setCaptive, should I be able to get him to move into the WEST chopper?

  2. #2
    It ought to be possible, have you tried to make the prisoner part of a group of captors? That ought to overcome his aversion of the other side's transport.

    Regards,

    Sander

  3. #3
    Thanks for the reply sander. I haven't tried that but will and report back.

  4. #4
    Okay, it was the disableAI "MOVE" causing the trouble.. I thought having _unit switchMove "" after would allow him to move, but no such luck. Now using doStop _unit ... now follows the getin order.

  5. #5
    Maybe it will help you to use the addwaypoint command.

    Here's a way how I made a AI unit (a pilot in my case) board a heli:

    Code:
    group = group nameofdude;
    
    wp0 = group AddWaypoint [Position nameofchopper, 0];
    [group , 0] SetWaypointType "GetIn";


    Edit:
    Damn! I should form the habit to read threads until the end before posting something. Good that you could get it to work already!

    >>>For The Life Of A Friend | SP scenario for Arma 2: CO
    Tags: civilians, friendship, mafia, assassination, revenge

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