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Thread: hit, indirecthit and indirecthitrange

  1. #1

    hit, indirecthit and indirecthitrange

    I think I know what these do, the config reference give some clues.,

    http://community.bistudio.com/wiki/C...nfig_Reference

    HIT Damage on hit. In OFP total damage is calculated as: Total damage = Hit damage - Indirect damage (while hit value bigger then Indirecthit)

    INDIRECTHIT Damage in indirectHitRange.

    INDIRECTHITRANGE Radius in metres where indirectHit damage is caused.
    But I have some questions or need some clarification.

    So, if you get a skin to skin hit and explosion with the projectile and the target, it is given damage equivalent to hit?

    If, when it goes off, you are within indirecthitrange, you get damage equivalent to indirecthit?

    Is that right? If so, how is damage given calculated if you're outside indirecthitrange?
    Documentation is not a dirty word.
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  2. #2
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