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Thread: Imitation is the sincerest form of flattery AKA how to make a quick buck...

  1. #71
    Warrant Officer Iroquois Pliskin's Avatar
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    Twenty minutes of new gameplay,


    Wow.

    Spoiler:
    Last edited by Iroquois Pliskin; Sep 21 2012 at 23:03.

  2. #72
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    I'm actually thinking of picking it up when it comes out because I love how slick it looks. No wonky animations or anything. Yes, it may just be a generic FPS game with zombies added it, but it sure looks a hell of a lot more polished than DayZ. I love DayZ, but the ArmA engine just wasn't made for fast-paced PvP or zombies. Yes it works, but the zombies are horrible when compared to other zombie games.

    May the best game win! (DayZ I hope)
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  3. #73
    Eh, looks kinda cool to me. I'm not exactly on the edge of my seat or anything but I'll hold my judgement until I know it actually sucks or not.

  4. #74
    Warrant Officer Iroquois Pliskin's Avatar
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    Quote Originally Posted by Nicholas View Post
    I'm actually thinking of picking it up when it comes out because I love how slick it looks. No wonky animations or anything. Yes, it may just be a generic FPS game with zombies added it, but it sure looks a hell of a lot more polished than DayZ. I love DayZ, but the ArmA engine just wasn't made for fast-paced PvP or zombies. Yes it works, but the zombies are horrible when compared to other zombie games.

    May the best game win! (DayZ I hope)


    I'll let the non-PvP comment slip.

  5. #75
    Quote Originally Posted by Iroquois Pliskin View Post
    I'll let the non-PvP comment slip.
    I won't. Nicholas undermines his entire argument, much of which has merit, with one sentence of bollocks.
    Documentation is not a dirty word.
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  6. #76
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    I never stated that PvP does not work in ArmA or that it is non-existant. I stated that I don't think ArmA was designed with PvP in mind. I like PvP (I play PR every once in a while.), but it just does not work well in ArmA. I would say that a majority of the community could agree as well. If PVP worked well, or if ArmA was designed with PvP in mind, I think we'd be seeing more PvP servers. But we aren't seeing many PvP servers. The PvP numbers are so low that the PvP community in ArmA has been begging Bohemia Interactive to improve the PvP for ArmA III.

    Bohemia Interactive must think the same way or they wouldn't be improving the PvP aspects of ArmA III.

  7. #77
    Quote Originally Posted by Nicholas View Post
    I love how slick it looks. No wonky animations or anything. Yes, it may just be a generic FPS game with zombies added it, but it sure looks a hell of a lot more polished than DayZ.
    Take a look at this video.



    I really can't comprehend any of your points.

  8. #78
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    Take a look at this. Oh, wow! A PvP animation replacement/enhancement pack! Now he's a developer because of his animation pack. That says something, doesn't it?

  9. #79
    What you said was;

    Quote Originally Posted by Nicholas View Post
    the ArmA engine just wasn't made for fast-paced PvP
    If you *meant* the arma engine isn't made for bunning hopping, kill streaking, CQB with a Barrett gameplay, then yes, you're right, but I think we're all the better for it.

    If you meant, and it's what you wrote, the engine doesn't do fast PvP, then I have to disagree. It does do it. We've all had some really pretty intense close up stuff with other enemy players. In fact, that's the only way you can do this, the AI suck balls at that sort of engagement. Getting the fast paced stuff is as much about getting close in there with a 9mm SMG as it is about the engine.

  10. #80
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    I said "I don't think ArmA was designed with PvP in mind." I then said "it just does not work well in ArmA." I said it works, it just does not work well.

    Which is why Bohemia Interactive is improving it, is it not?

    ---------- Post added at 04:29 ---------- Previous post was at 04:25 ----------

    Also, when I said made in my first post, I meant designed. Same thing.

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