You should´ve checked if it upgraded to RC 1.62 or just the beta 1.62;
in the latter case (which I think SU is upgrading to) it would´ve been sufficient to erase beta folder and install beta 94700 manually![]()
You should´ve checked if it upgraded to RC 1.62 or just the beta 1.62;
in the latter case (which I think SU is upgrading to) it would´ve been sufficient to erase beta folder and install beta 94700 manually![]()
bang one, bang ´em all
Fix AI in ArmA3
AI knows enemy position at all times, no matter what (incl. video) || AI reflexes are extremely bad in CQB (incl. video) || AI can't see enemies being lit by light at night
Fix realism issues with ArmA3
Sprinting is too fast and instantaneous || It takes 0.1 sec to pull a pin and throw a grenade || The sun is not dangerous (this is NOT for A2 HDR, it's for A1/A2 sun visual)
Can't reproduce this either. I used build 95208 (non-RC) with different factions and AT launcher types.
Vehicle is spotted, AI gets commanded to engage target, he pulls out his launcher, he goes backwards a few steps, then he fires.
I'll attempt the same with the RC version, but nothing would suggest it's any different. I'll check either way.
Favours multi-distribution. Neutral against Steam.
A3: Confirmed features | A3: Wishes & ideas | DayZmod.com | ArmedAssault.info | ArmAholic.com
I dunno man. Here's the video I've made with 95208
http://www.youtube.com/watch?v=PTEOc...ature=youtu.be
I got the same result as metalcraze. 95208
I still can't reproduce this. Neither with pure 1.62 RC#1, nor with 95208 included. If anything, it could be ArmA's infamous AI pathfinding at works. Which is rather Capt. Obvious, I guess.![]()
Last edited by colossus; Jul 20 2012 at 18:03.
I did a totally clean reinstall (as in deleted everything). Then installed beta 95208 over 1.60 (no RC).
The issue is still there. He still rans off without firing.
So I decided to launch ArmA2 vanilla (1.11). In ArmA2 vanilla AI behaves normally. Not as optimal as simply coming up to a tank without "engage" order - but correctly.
After a couple of more attempts, I've found it too. It's the pathfinding I think. The AI attempts to engage the target from the side you came from. If it fails, simply by not having a clear shot, it tries another direction - this time behind the vehicle. If that fails the AI will try to swim to the location where he would shoot the vehicle from the other side. The problem, I think, lies in that he doesn't recognize it's water.
It's a very hard location for the AI you've picked, though.
EDIT: FYI, this is not a beta problem. This actually exist in 1.60 too. And might I add: it's like I said, very hard location for the AI. Steep hill where you start, trees behind the tank, and a even steeper angle with rock objects on the right hand side of the vehicle, along with more rock objects in front of it.
Last edited by colossus; Jul 20 2012 at 22:40.