Missiontype
PvT. One guy defends the country with AI and a Squad wants to infiltrate (and kill someone of course).

Problem1
One player needs reports of seen enemy units with coordinates by all AI on his side cause he controls a hunting-squad.

My first solution1
I created a big grid of actions even linked to radiotowers that could be destroyed and only if the radiotowers are working, then I got report. Worked great in singleplayer! Never in mp though (thank you locality!)

My question
Can I has fish? And any help to get this working in multiplayer please?

Problem2
Automatically sending a truck with a Squad to patrol the area when somebody is seen. Yeah.. worked great in Editor without one line of script (outside the editor). In MP it surprisingly didn't.

I now know why it doesn't work but I have no clue how to make it work. I'm mostly working with activators and stuff and got nearly anything I could dream of in editor but scripting ...*shiver*.

Edith says:
Maybe you need to know: Using ASR_AI, ACRE, ACE and such on all missions.