Page 3 of 8 FirstFirst 1234567 ... LastLast
Results 21 to 30 of 76

  Click here to go to the first Developer post in this thread.  

Thread: Will Arma 3 have better mouse controls?

  1. #21
    On a related note, will Arma 3 have an option to invert the Y axis ONLY when in aircraft? Or at least have an option to bind a key to switch between inverted and not?

  2. #22
    I'd personally like to see a separate sensitivity adjustment slider for both weapon down (turning with mouse) and when your weapon is up (iron sights/scope), similar to that of Red Orchestra 2.

    I'm sure that's not too hard nor too much to ask for.

  3. #23
    Quote Originally Posted by ruhtraeel View Post
    ^^Not sure if huge troll or selfish sociopath who can't be helped.

    I, for one, would much like mouse smoothing to be gone, and have direct ratio between mouse movement and screen movement.

    Then they would have to cap mouse speeds, and what about arm/weapon inertia?

    You do realize ARMA is supposed to be a sim right?

  4. #24
    Sergeant
    Join Date
    Apr 24 2012
    Location
    Calgary, Alberta, Canada
    Posts
    137
    Quote Originally Posted by Pd3 View Post
    Then they would have to cap mouse speeds, and what about arm/weapon inertia?

    You do realize ARMA is supposed to be a sim right?
    Again, whatever simulation they did in ARMA 2 didn't feel right.
    CPU: i5 2500k @ stock speed + Antec Kuhler H2O 620
    GPU: ATI Radeon 5870x2 Crossfire 1GB VRAM
    RAM: 16GB Patriot Gamer Series 1600mhz DDR3 RAM
    Motherboard: Biostar TZ77XE3
    Hard Drive: 160GB Samsung x2 + 250GB Hitachi 7200RPM + 80GB Wester Digital 7200RPM
    PSU: 1050W OEM HP XW9400 Workstation
    OS: Windows 7 Ultimate 64 bit
    Case: HP XW9300 Workstation

    Settings for ArmA 2:
    Everything at very high, HDR effects at normal, Post Processing at low, default (1600) view distance; 60+ fps
    Settings for ArmA 3:
    Everything maxed, view distance = 1500, object distance 1200, AA = 2x, Post Processing = Low, PIP = Normal; 25-45 FPS

  5. #25
    Quote Originally Posted by Mattressi View Post
    On a related note, will Arma 3 have an option to invert the Y axis ONLY when in aircraft? Or at least have an option to bind a key to switch between inverted and not?
    Quote Originally Posted by MysteriousStranger View Post
    I'd personally like to see a separate sensitivity adjustment slider for both weapon down (turning with mouse) and when your weapon is up (iron sights/scope), similar to that of Red Orchestra 2.

    I'm sure that's not too hard nor too much to ask for.
    Yes please, both of these.

  6. #26
    Quote Originally Posted by MysteriousStranger View Post
    I'd personally like to see a separate sensitivity adjustment slider for both weapon down (turning with mouse) and when your weapon is up (iron sights/scope), similar to that of Red Orchestra 2.

    I'm sure that's not too hard nor too much to ask for.

    +1

  7. #27
    Ahhh lol. Just came back and read the responses to my post and also read my post again. I feel where you guys are coming from, maybe I should not of commented since this situation isn't affecting me.

    I just loaded up the game for the first time 8 months ago, turned off smoothing and adjusted my mouse settings out of the game and never looked back. Guess it was just too easy. Sorry xD
    ¤ৡ-ÅrchÃñgέlÁlíi€ñ-ৡ¤

  8. #28
    Quote Originally Posted by Pd3 View Post
    Then they would have to cap mouse speeds, and what about arm/weapon inertia?

    You do realize ARMA is supposed to be a sim right?
    VBS2 is supposed to be a sim, ARMA 3 is supposed to be a game built on 21st-century FPS standards.
    Quote Originally Posted by M2rine View Post
    Yes please do this CoD style so I can make some of these
    http://youtu.be/r2wyWPBRfxY?t=42s
    This but without M2rine's sarcasm.
    Quote Originally Posted by Cookieeater View Post
    The cons outweigh the benefits of keeping negative acceleration. I'd sacrifice a bit of "realism" for a lot more smoother controls.
    This, without irony... hopefully the release build for ARMA 3 is at least as "tight" as the E3 infantry presentations, though I imagine that ARMA 3 "gunplay" looking no better than ARMA 2's would have been pretty bad PR (in the sense of "what justifies a $50 new release?").

  9. #29
    Quote Originally Posted by Smurf View Post
    NA fixes???? = numerous?





    Or get rid of it.
    That would do more harm to addon makers than any good it would do for players who could just use key bindings.

    If you keep ejecting when trying to turn on auto hover then just double tap \, that's why it is in the options! Take that out of the action menu sure, remove action menu, No.

  10. #30
    I wouldn't remove the Action menu, it is very usefull, comprehensive and great for Addons

Page 3 of 8 FirstFirst 1234567 ... LastLast

Similar Threads

  1. no mouse controls in bulldozer
    By Rip31st in forum ARMA 2 & OA : BI TOOLS - TROUBLESHOOTING
    Replies: 0
    Last Post: Oct 8 2009, 12:09
  2. Reversing Mouse Controls
    By konyo in forum ARMA 2 & OA - GENERAL
    Replies: 14
    Last Post: Jul 16 2009, 10:07
  3. Good controls to put on the 2 extra mouse buttons
    By Wifout Teef in forum ARMA 2 & OA - GENERAL
    Replies: 5
    Last Post: Jun 26 2009, 01:33
  4. Mouse/Kb Flight controls would be better if..
    By wamingo in forum ARMA - GENERAL
    Replies: 11
    Last Post: Oct 24 2007, 16:02
  5. Clumsy mouse controls
    By Tales_From_Topographic_Oceans in forum GENERAL
    Replies: 2
    Last Post: Mar 1 2002, 20:55

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •