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Thread: Will Arma 3 have better mouse controls?

  1. #11
    Guy above me is the troll or just too caught up in the 'go back to COD' thing.

    I too would love to see the X/Y acceleration difference gone.

  2. #12
    As far as the acceleration differential, that's fine.

    However being able to edit acceleration values, I fundamentally believe that the ARMA series should always take into consideration actual human constraints, as they already do.

    So long as acceleration values apply solely to the mouse moving the perspective, and are capped off in a way that doesn't facilitate somebody snapping their neck at mach 3, or worse yet, implying that the inertia that some guns are constrained by should be removed.

    No. Nooooo.

  3. #13
    The cons outweigh the benefits of keeping negative acceleration. I'd sacrifice a bit of "realism" for a lot more smoother controls. Keeping negative acceleration on makes a very little impact in normal Arma engagement distances other else than adding in a lot of clumsiness. High mouse sensitivity will mess up a player in Arma. People turning up mouse sensitivity will actually impair themselves in a normal Arma firefight due to the long engagement distances, which require low sensitivity and pixel precision aiming. Even professional Counter-Strike players keep mouse sensitivity very low in order to be more accurate.

    Disabling mouse deacceleration and turning rate cap = win-win situation
    Last edited by Cookieeater; Jul 22 2012 at 07:02.

  4. #14
    Define "smooth"?

    Having mechanically accurate dexterity when trying to simulate soldiers holding weapons isn't sacrificing a little bit of realism. You're throwing the baby out with the bathwater in that respect.

    ---------- Post added at 07:07 ---------- Previous post was at 06:58 ----------

    Quote Originally Posted by Cookieeater View Post

    Disabling mouse deacceleration and turning rate cap = win-win situation
    Good god, the last thing this game needs to play like a Quake engine mod.

    I would argue in favor of removing ways that make aiming cumbersome in ways that aren't natural, although I would advocate simulating human error via attaching tensor, flexor and weight values to firearms, and actual "arms" respectively.

    People who want to play as if weapons weigh nothing and have no physical constraints to speak of have plenty of other games to enjoy than ARMA.

  5. #15
    Honestly the mouse controls in Arma 2 for me, are fine. I use a Razer Naga and just customize my settings out of the game with my mouse program features to get the exact values of precision and sensitivity that I want.

    Not sure if this is needed.
    ¤ৡ-ÅrchÃñgέlÁlíi€ñ-ৡ¤

  6. #16
    Quote Originally Posted by ArchAngelAlien View Post
    Honestly the mouse controls in Arma 2 for me, are fine. I use a Razer Naga and just customize my settings out of the game with my mouse program features to get the exact values of precision and sensitivity that I want.
    So basically you want to use things outside of the core game to fix Arma again.

  7. #17
    Quote Originally Posted by ArchAngelAlien View Post
    I use a Razer Naga and just customize my settings out of the game with my mouse program features to get the exact values of precision and sensitivity that I want.
    Lol all fine and dandy for you but what about the casual arma gamer who doesn't own such fancy equipment?
    The system requirements don't say:
    Minimum:
    OS: Windows Vista SP2, Windows 7 SP1
    CPU: Intel Dual-Core 2.4 GHz or AMD Dual-Core Athlon 2.5 GHz
    GPU: NVIDIA GeForce 8800GT or ATI Radeon HD 3830 or Intel HD Graphics 3000 with Shader Model 4 and 512 MB VRAM
    RAM: 2 GB
    HDD: 15 GB free space
    DirectX®:10
    Mouse: Razer Naga
    Quote Originally Posted by ArchAngelAlien View Post
    Honestly the mouse controls in Arma 2 for me, are fine.
    They clearly aren't fine if you had to use external software to fix it.
    Last edited by SASrecon; Jul 22 2012 at 19:59. Reason: ah Razer not Raser
    Quote Originally Posted by Binkowski View Post
    i wonder if the big bad leader is a man with a gravely voice, with a big full accent. he probably has an eye patch and wears a nice suit. this means he is leader of bad guy. he most likely holds a nuclear missile bomb and will never give the nuclear missile bomb to the good guys. but, the main character will say "give the nuclear missile bomb to us leader enemy boss, and then put your hands up". he will reply with "okay", followed by "usa is dominate". this will be the end of the arma3 story.

  8. #18
    Sergeant
    Join Date
    Apr 24 2012
    Location
    Calgary, Alberta, Canada
    Posts
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    Quote Originally Posted by ArchAngelAlien View Post
    Honestly the mouse controls in Arma 2 for me, are fine. I use a Razer Naga and just customize my settings out of the game with my mouse program features to get the exact values of precision and sensitivity that I want.

    Not sure if this is needed.
    ^^Not sure if huge troll or selfish sociopath who can't be helped.

    I, for one, would much like mouse smoothing to be gone, and have direct ratio between mouse movement and screen movement.
    CPU: i5 2500k @ stock speed + Antec Kuhler H2O 620
    GPU: ATI Radeon 5870x2 Crossfire 1GB VRAM
    RAM: 16GB Patriot Gamer Series 1600mhz DDR3 RAM
    Motherboard: Biostar TZ77XE3
    Hard Drive: 160GB Samsung x2 + 250GB Hitachi 7200RPM + 80GB Wester Digital 7200RPM
    PSU: 1050W OEM HP XW9400 Workstation
    OS: Windows 7 Ultimate 64 bit
    Case: HP XW9300 Workstation

    Settings for ArmA 2:
    Everything at very high, HDR effects at normal, Post Processing at low, default (1600) view distance; 60+ fps
    Settings for ArmA 3:
    Everything maxed, view distance = 1500, object distance 1200, AA = 2x, Post Processing = Low, PIP = Normal; 25-45 FPS

  9. #19
    Sergeant
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    Apr 24 2012
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    The way ArmA 2 feels isn't right, it's easier to aim a real firearm in real life.

  10. #20
    In E3 videos where they shoot pop-up targets aiming seems very tight. Of course I havent tried it my self but judging from videos it looks much better.

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