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Thread: Will Arma 3 have better mouse controls?

  1. #31
    I'm okay with the action menu under the condition that it's treated secondary to the "default" context-sensitive actions (we somewhat have this with how the HUD in the middle of the screen will change and pressing Enter will result in performing the corresponding action), and so long as certain functions are either available outside the action menu or even are outright excluded from the action menu (so that we don't accidentally select them). Incidentally, I'd stick weapon switching on the list of "stuff that ought not to be in the action menu..." my preference is akin to the existing rifle/pistol switch key, plus a launcher key.

  2. #32
    First Lieutenant Tonci87's Avatar
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    @chortles. I agree with that. Switching to sidearm or launcher really shouldn't be in the action menu.

  3. #33
    On the topic of mouse controls, I would like to inquire as to what you all are using and what your settings are.. I have a Razer Mamba with acceleration set to 5 of 10 and DPI at 2800. I can't hit anything past 75 meters with a red dot M4. Do I need to turn down the DPI, tweak game settings, or just practice more? Thanks.

  4. #34
    Just to check: is the "red dot M4" you're using SD or not? Also, are you just using the sight (right-click) or zooming in as well (right-click then hold right mouse button)?

    ARMA 3 related: my still favorite ARMA 3 quote ever which seems to implicitly touch on mouse controls:
    Quote Originally Posted by Atomic PC (Australia)
    Bohemia has tightened up the shooting mechanics to make it feel much more like a traditional shooter when you’re on the ground; there’s a sense of responsive twitchiness to the infantry combat that ARMA has lacked before.

  5. #35
    I right click to bring up the optical sight, and then hold the RMB to zoom. Using the M4A1 CCO and the M4A1 Holo, both un-suppressed.

  6. #36
    Please! No built-in, forced acceleration and smoothing.

    Personally, as a first person game player, I get frustrated to no end if the first person mouse performance is not right. I always look at the Quake games, how precise and effective the mouse performs. I understand that ArmA is not such a fast paced game and that there are realistic limitations to how fast you can turn and aim, but real soldiers/shooters are very accurate when it comes to actual aiming (placing sights on target) and any human can turn their head fast and look right where they mean to. These things should be given and not diminished by unjustified poor mouse performance. This is important.

  7. #37
    Yes, I agree with Psychomorph about mouse controls. Counter Strike and Quake have excellent mouse controls that should be transferred to Arma. Even though a soldier can't turn his weapon as fast as a person moving his mouse, they have a much easier time acquiring and aiming at their targets. Precise mouse controls are required for CQC. Limited turning speed has a very little impact in normal engagement distances other else than creating delay and lag. Limited turning speed in CQC hurts the players reaction times and gets them killed in Arma. In real life, twitch shooting is essential in CQC. The mouse controls are why CQC is so bad in Arma.

  8. #38
    Quote Originally Posted by Psychomorph
    but real soldiers/shooters are very accurate when it comes to actual aiming (placing sights on target)
    Well that explains why they quickly one-shot so many enemies in combat.


    Except no they don't.

  9. #39
    Quote Originally Posted by metalcraze View Post
    Well that explains why they quickly one-shot so many enemies in combat.


    Except no they don't.
    They are quick to aim somewhere near their target, to actually hit it is harder.

    However in A2 i am relatively slow to get my aim on the target, but then i am always dead accurate. Someting is off, it has always been a bit laggy (even with optimal settings) and to odd mouse smoothing/acceleration makes it hard to predict the movement you have to make with your hand.
    Last edited by NeMeSiS; Aug 14 2012 at 11:50.

  10. #40
    As long as it doesn't end up playing like some shitty twitch shooter (I won't name them), I'll be happy.

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