I'm okay with the action menu under the condition that it's treated secondary to the "default" context-sensitive actions (we somewhat have this with how the HUD in the middle of the screen will change and pressing Enter will result in performing the corresponding action), and so long as certain functions are either available outside the action menu or even are outright excluded from the action menu (so that we don't accidentally select them). Incidentally, I'd stick weapon switching on the list of "stuff that ought not to be in the action menu..." my preference is akin to the existing rifle/pistol switch key, plus a launcher key.
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