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Thread: Will Arma 3 have better mouse controls?

  1. #1

    Will Arma 3 have better mouse controls?

    Current problems that I see with Arma II in terms of mouse controls are:
    Forced X axis negative acceleration.
    Forced Y axis positive acceleration.
    As well as no apparent way to fine-tune the mouse sensitivity via decimal format. (e.g setsensitivity = 3.2342342)

    The X and Y do not even match (probably because the X axis is affected by neg. accel and the y axis pos. accel)

    In Arma III will we have much better mouse controls? I would really like mouse controls like counter strike or quake, where you can adjust your own accel values, mouse sensitivities, etc.

  2.   Click here to go to the next Developer post in this thread.   #2

  3. #3
    Will the action menu be less, eh, "slippery"? It seems a quite a few people have an irritating tendency to slip a bit and say, accidently eject instead of turning on autohover do to a quick accidental mousewheel roll.

  4. #4
    The answer it to stop cluttering the action menu.
    My Chernarussian Civil War SP missions:
    Enfilade Ambush
    Autumn Siege

  5. #5
    NA fixes???? = numerous?



    Quote Originally Posted by maturin View Post
    The answer it to stop cluttering the action menu.
    Or get rid of it.

  6. #6
    nvm delete me i'm stupid.

    WW1 ArmA:CWA Mod || Romans and Barbarians ArmA:CWA Mod
    Goodbye W0lle, we'll miss you

  7. #7
    Quote Originally Posted by Kilroy the Nerd View Post
    Will the action menu be less, eh, "slippery"? It seems a quite a few people have an irritating tendency to slip a bit and say, accidently eject instead of turning on autohover do to a quick accidental mousewheel roll.
    LOL, borrowed the wifes logitec MX Revolution the other day, the very definition of 'slippery'. But on the whole I've already overcome this buy remapping and using hotkeys as much as possible, also nothing stopping you from remapping your mouse if you have a enough buttons so that your enter/activate is not accossiated with the wheel.
    Last edited by Pathetic_Berserker; Jul 19 2012 at 00:19.
    Spoiler:


  8. #8
    Yes please do this CoD style so I can make some of these
    http://youtu.be/r2wyWPBRfxY?t=42s

    And in all seriousness, Arma 2 without v-sync (triple buffering absent or so?) which is hampering mouse movement, smoothing set to 0 in controls menu and deadzone about 1mm in order to reduce small movement jerkiness handles great. Default settings suck hard but it's purely BiS fault as they can't make them proper (like hindered helicopter controls which can be easily fixed by changing them to BF2 settings).
    1:1 ghost aiming is good in other FPSes but Arma shouldn't allow to do 720 spins with weapon.

  9. #9
    Would be cool if we can adjust different sensitivities on land vehicles, helicopters and planes or something like that. And i would also like if I can put numbers on sliders and not just try to adjust them with mouse.

  10. #10
    Quote Originally Posted by nilizum View Post
    Current problems that I see with Arma II in terms of mouse controls are:
    Forced X axis negative acceleration.
    Forced Y axis positive acceleration.
    As well as no apparent way to fine-tune the mouse sensitivity via decimal format. (e.g setsensitivity = 3.2342342)

    The X and Y do not even match (probably because the X axis is affected by neg. accel and the y axis pos. accel)

    In Arma III will we have much better mouse controls? I would really like mouse controls like counter strike or quake, where you can adjust your own accel values, mouse sensitivities, etc.

    Can't tell if trolling.




    For the love of god, please, no.
    Last edited by Pd3; Jul 21 2012 at 23:04.

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