So, following the steps found...
here: http://forums.bistudio.com/showthrea...acting-request
here: http://ofp.toadlife.net/downloads/tu...ound.html#Step 11
and here: http://community.bistudio.com/wiki/Description.ext
I've created a single short bit of dialogue, both as an initial test on mission start that the custom dialogue is playing correctly and to add a bit more of a challenge to myself. The dialogue itself is one-sided right now - the player character is simply going to be reciting the team's objective as their heli flies towards their LZ. Recording is done, conversion to .ogg and .lip is done and they're sitting in their own sound folder. I've also added the following to the description.ext:
and in game, in the player's init box, I've got:class CfgSounds
{
sounds[] = {};
class TMCInvasionCanadian1
{
name = "Mackenzie_Intro";
sound[] = {"TMCInvasionCanadian1.ogg", db-80, 1.0};
titles[] = {};
};
};
But to no effect. I'm not getting any error messages, so the game does know that the file is there. It's just not playing it at all. I'm quite... befuddled?playsound "TMCInvasionCanadian1"; this say ["TMCInvasionCanadian1", 100]
Any dialogue/voiceover experts mind point out whatever it is that I'm missing?
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