What size terrain? What size cells?
This might be related to oversized objects on small terrains ...... i.e. the reverse might be true.
What size terrain? What size cells?
This might be related to oversized objects on small terrains ...... i.e. the reverse might be true.
Sorry...still does not workWhat if they're not touching. Leave a meter between each of them.
Terrain size is 2560x2560m; Terrain cell size is 5m;What size terrain? What size cells?
Last edited by JustNothing; Jul 25 2012 at 17:27.
Two ways to walk around these issues: the first deal with position, the second, with heights... forget about that other way regarding render stages of a BIS model (canocclude, blah, blah)... you can't solve anything this way...
FIRST APPROACH:
1. Are those bridge pieces near to left /bottom side of your map ?
I would say that your chosen measures might be troublesome... so, try some adjustments at that level... perhaps, a bigger cell size or terrain size...
2. Are those bridges pieces facing straight north (zero degree) or, i.e., perhaps some in between 31º north ??? You might want to try some roundes values just to be sure if that helps...
SECOND APPROACH: Otherwise, you could also try to change absolute height of your bridge
1. Check for scripts: show abs height and set abs height... then change them a bit and see if it solves the issue... Again, prefer round numbers to set your bridge height: i.e.: 10 meters, should be better than 9.76754863 m... got it?
2. Do something similar with your pbl file... preset max and min height, forcing these values to be rounded also... or just slight them a little bit... remember that you can use relative paste (SHIT+v) to avoid any modification regarding your objects already well placed...
I do not posses any abs truth about these "results" we face when making a map... I'm just proposing to you some ways to deal with undesired effects... so, tell us if you get a solution for this specific issue since, afaik, some guys have never done it yet... and it would be nice to see if any of these pseudoscientific approaches help you out somehow...
Saludillos washon!
Thank you @robster! You have solved it!
As you recomended i changed the cell size and set it to 10.And now it seems to work!
Thank you!
EDIT: Its strange, but your solution worked for the bridge object, but not for the dock and the dam objects....I really dont know why...
Last edited by JustNothing; Jul 30 2012 at 22:12.
mmm... Strange... that's a familiar word between mappers... I guess engine displays some flickering objects when they are in a "bad" position just to say... I've seen BIS rocks models flashing a lot when placed near ponds... and, sometimes, moving objects a bit from here to there or making some little adjustments get those unwanted gaps fixed...
many times it's just a matter of trial & error... until you find a solution...![]()
This seems like the same kind of problem i am having. When testing my island in game, as I am flying, the roads and runways fade out at about 600 meters altitude. I cannot for the life of me figure out what to edit in the config to keep this from happening. I know at a certain distance the Satmap textures begin to take over and all ground and object textures fade away, how do i keep this from happening as i have seen on other islands. PS: my viewdistance is all the way up.
If you climb to 3k meters in takistan you can still see the actual CA runway and roads on the ground, in my map the Sat_lco textures fade it out.
********nev mind, jakerod you are 100%correct, the runway textures fade but the underlying painted texture remains. thanks for pushing me to go in game and take a deeper look.
now....off to edit the sat_lco
Last edited by DanWelch; Oct 10 2012 at 05:42.
I have my runway placed, now, how do i make it to where when i drive/taxi on the runway, it doesn't ride like when driving off-road?
Use the invisible road tiles under the airfield tiles or change the terrain attributes/mask to "smooth" ground.