Page 1 of 3 123 LastLast
Results 1 to 10 of 22

Thread: Problem with objects on my map

  1. #1

    Problem with objects on my map

    Ok there is an other problem i found testing my island.
    Some objects seem to disappear for a moment when i walk past them.
    Especially when i walk over the bridge (I have put two bridges together) at the point where the bridges touch i get this problem.

    Hope that someone can help me with this...

  2. #2
    CWR² Developer Jakerod's Avatar
    Join Date
    Jul 29 2002
    Location
    Chicago, IL, USA
    Posts
    4,055
    Is it only bridges or other objects too? Are there a lot of other objects around? I know that from a distance bridges on one of my terrains disappear. I don't know why exactly they're matched up as perfectly as anyone could get them I think. I think it could be too many polys on screen or something like that maybe. That doesn't tend to happen but has been my theory. Also which bridge model are you using?

  3. #3
    Because i am working on a map with a big city there are a lot of houses, but in the area where the bridge is located, there are not that much objects around...

    I am using the "bridge_asf1_25" bridge out of the roads2 folder.
    It happens with the bridge, and also with the dam and the docks.
    So under all this objects there is whater...
    I needed 3 of the bridge and dam parts to cross the river so i matched them together. (In Bulldozer the bridge parts are looking matched up perfectly...).
    Ingame from the distance everything looks fine, but when i walk over this objects i get the problem ( when i come to to the end of a bridge part).
    And if i stop at the point where this happens, looking up and down leads to this result:
    [

  4. #4
    CWR² Developer Jakerod's Avatar
    Join Date
    Jul 29 2002
    Location
    Chicago, IL, USA
    Posts
    4,055
    Not sure I can help on this one. I have the opposite problem that you do. From a distance mine don't show up but they have always seemed fine when I'm walking on them or near them.

  5. #5
    Ok thank you...at least you tried to help

  6. #6
    I had this problem myself , after investigation i just came to conclusion that it has

    canbeoccluded = 1

    canbeoccluded

    Usage: Geometry LOD / View Geometry LOD. If it is set to 0, the model will be drawn even if it normally would be culled away by occlusion culling (ie. the view geometry is completely hidden behind another objects view geometry).
    but it also has which suggest it will be fixed , however i think it was some complicated guess on spare of moment

    CanOcclude = 1
    canOcclude

    Usage: Geometry LOD / View Geometry LOD.

    Objects hidden behind view geometry are normally not rendered by engine. Unfortunatelly, some objects like trees, have many "holes" in their body, so if object will not be rendered behind tree, it will dissapear and it won't be visible.

    Using CanOcclude = 0 property will prevent this undesired effect from happening.
    so i am thinking maybe the clash with other bridge part is hiding it because of proximity maybe .

    by chance did you make it bigger than 100 % in properties ?
    A chopper cup of Coffee in a chopper coffee pot
    TOH Now with added Coffee
    http://www.helpivanmartin.org/

  7. #7
    Ok...seems that this could solve the problem...
    But is there a way to set canbeoccluded to 0? (I just dont know anything about O2...or is there a way to set this value for the bridge object without using o2?)
    Now that i have read this i am sure that it would sove the problem...

    did you make it bigger than 100 % in properties ?
    No...Because then it would be too broad to fit to the roads....So i have to put more bridge parts together...

  8. #8
    hmm these are binarised so cant alter

    what i might suggest is place one bridge on terrain in v3 click on it so its highlighted with white surround (selected) then hold shift and click somewhere on map not on bridge
    a new pop up will appear , choose 3 pieces and Vertical . just binarise and test dont move them see if it happens again it dissapears , it could be some slight overlap when you placed it maybe ?

  9. #9
    Sorry it still does not work...still the same problem...

  10. #10
    CWR² Developer Jakerod's Avatar
    Join Date
    Jul 29 2002
    Location
    Chicago, IL, USA
    Posts
    4,055
    What if they're not touching. Leave a meter between each of them. I really don't know how this will help but maybe it will trigger something for someone.

Page 1 of 3 123 LastLast

Similar Threads

  1. Delete Map Objects
    By Nicholas in forum ARMA 2 & OA : MISSIONS - Editing & Scripting
    Replies: 3
    Last Post: Jan 29 2012, 23:07
  2. Custom Objects onto map?
    By hedcrusha in forum ARMA : MAP EDITING (VISITOR)
    Replies: 10
    Last Post: Sep 26 2007, 17:17
  3. How do you put objects on the map?
    By yesac113 in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 11
    Last Post: Jul 17 2007, 08:56
  4. Map objects
    By Mr.Peanut in forum ARMA - MISSION EDITING & SCRIPTING
    Replies: 2
    Last Post: Jun 8 2007, 17:38
  5. Briefing, map and objects
    By Joe Miller in forum OFP : MISSION EDITING & SCRIPTING
    Replies: 2
    Last Post: Aug 24 2004, 00:21

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •