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Thread: ARMA 2: OA beta build 94997 (1.61 MP build)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 94997 (1.61 MP build)

    http://www.arma2.com/beta-patch.php

    mirror: http://www.gamefront.com/files/21993...uild_94997.zip

    [94989] Fixed: PlayerID issues like players kicked when kickDuplicate set
    + some other fixes

    * shall be playable for most users now (or all)

    BattlEye status: ... supported ...

    WARNING:
    Install either: http://www.gamefront.com/files/21983...EyeARMA2OA.exe
    or make sure you update your BEclient.dll / BEserver manually to 1.61 builds http://www.battleye.com/download.html

  2. #2
    Please update RCon?? So we admins can see peoples chat in rcon again. It worked a few beta patches back, but since 1 week its not working anymore!

  3.   Click here to go to the next Developer post in this thread.   #3
    BI Developer Dwarden's Avatar
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    Author of the Thread
    Quote Originally Posted by ShadowDuke View Post
    Please update RCon?? So we admins can see peoples chat in rcon again. It worked a few beta patches back, but since 1 week its not working anymore!
    erm You sure? i just using BE RCON and it works fine for me with this build ...

    but what i see are some random lines or certain chat types to be empty lines ... will look into it
    Last edited by Dwarden; Jul 16 2012 at 17:56.

  4. #4
    Gunnery Sergeant armatech's Avatar
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    cool all working now

  5.   Click here to go to the next Developer post in this thread.   #5
    BI Developer Dwarden's Avatar
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    REQUEST :

    all who have BAD Player Name issue (you kicked off server with that message)
    can You please post
    1. Your distribution (STEAM/retail/BI store etc) and game type (OA+A2/RFT/AX:AE/A2:CO etc)
    2. Your Windows OS
    3. path to Your %username%.ARMA2OAprofile file (e.g. active one of mine is C:\Users\Dwarden\Documents\ArmA 2\Dwarden.ArmA2OAProfile )
    4. be ready to get touch with us when we need more details

  6. #6
    Quote Originally Posted by Dwarden View Post
    erm You sure? i just using BE RCON and it works fine for me with this build ...

    but what i see are some random lines or certain chat types to be empty lines ... will look into it
    Ok, thanks. Its working now again i wanted to say. I skipped 94945 and was using 94876 the last few days.


    @Dwarden

    i was kicked from my own server when i joined 1st due bad player Name, then reconnected and working fine then. I thought it was from BEC.

  7. #7
    Quote Originally Posted by Dwarden View Post
    REQUEST :

    all who have BAD Player Name issue (you kicked off server with that message)
    can You please post
    1. Your distribution (STEAM/retail/BI store etc) and game type (OA+A2/RFT/AX:AE/A2:CO etc)
    2. Your Windows OS
    3. path to Your %username%.ARMA2OAprofile file (e.g. active one of mine is C:\Users\Dwarden\Documents\ArmA 2\Dwarden.ArmA2OAProfile )
    4. be ready to get touch with us when we need more details
    I am being kicked for BAD PLAYER NAME after updating to 94997. I have tried updating BattlEye with the updater linked on this forum, same problme.

    1. STEAM Combined Ops + DAYZ
    1a. I launch DAYZ and CO via ArmA II Launcher 1.4.0
    2. Windows 7 64bit
    3 D:\Users\beezel\Documents\ArmA 2\beezel.ArmA2OAProfile

    Please contact me as soon as you can! Thanks,

    beezel

  8. #8
    I have noticed a bug with the HDR Aperature effect.

    http://i1157.photobucket.com/albums/...ureeffect1.jpg (224 kB)



    Notice how extreme the light level changes are. This is standing in the same spot, taken at the same time but facing different directions.

    Something is obviously not right here. It's eitheir a bug or the aperture effect is attempting to simulate pupil contraction very poorly by agressively darkening the scene.
    Last edited by SIDWULF; Jul 17 2012 at 00:53.

  9. #9
    Master Gunnery Sergeant b00ce's Avatar
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    Quote Originally Posted by SIDWULF View Post
    I have noticed a bug with the HDR Aperature effect.

    Notice how extreme the light level changes are. This is standing in the same spot, taken at the same time but facing different directions.

    Something is obviously not right here. I don't experience this effect in real life so it must be a bug?
    I've noticed a similar effect during sundown while walking to Safeway once. I could hardly see while looking toward the sun and could see perfectly looking anywhere but. Its fairly realistic, though maybe a little overdone/slow in some cases. Just don't look at the sun.

  10. #10
    Quote Originally Posted by b00ce View Post
    I've noticed a similar effect during sundown while walking to Safeway once. I could hardly see while looking toward the sun and could see perfectly looking anywhere but. Its fairly realistic, though maybe a little overdone/slow in some cases. Just don't look at the sun.
    It is way over-done then. I know the pupils contract in bright light but it certainley will not make the scene drastically darker. I stand outside my house, I look towards the sun that is low in the sky i then turn around and look behind me and there is hardly any change in brightness. I only see glare and shimmering when looking in the direction of the sun. No darkening of the scene.

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