Insurgency mission [SP] game play. - Updated 09/3/2012
** Featuring fast cars, faster women and huge explosions! **
You and your team start at random position in Takistan with vehicles and some support options. You are tasked with preventing the spread of the insurgency in Takistan.
Insurgents establish an H.Q. and then attempt to build cache sites in and around towns via supply convoys. Once a supply truck reaches it's destination, a cache site is built there. After a cache site is established a new convoy will begin.. after predefined delay. This continues until the insurgency has enough active sites to win. All locations (your start position, convoys, cache sites, H.Q. sites, Leader locations, IED's, hostiles.. etc.) are decided randomly during each mission for re-playability.
To prevent the spread of insurgency, you must complete enough objectives before the enemy has enough active cache sites to win.
-Destroying a cache will count as an objective and remove the cache site from list of active insurgent sites.
-Destroying a supply truck in route will count as an objective and prevent the build of a cache site.
-Destroying an H.Q. will count as an objective and prevent new supply convoys until a new H.Q. is built.
-Destroying AA vehicle near H.Q. will count as an objective.
-Capturing insurgency leaders will count as an objective and provide all currently available Intel.
-Destroying IED factory counts as an objective for U.S.
Intel can be obtained by interrogating civilians, searching killed insurgents, capturing leaders and disarming IED's. Some civilians are loyal to the cause and may notify hostiles of your presence when you start interrogating in their town. Some will resist being detained. Some civilian by-standers may become agitated and shoot at you during interrogations, while others may strap on a bomb vest and come for you or a member of your team.
Collected Intel as well as completed objectives will be added to your map. Intel can be related to cache sites, supply convoys, H.Q., IED factory and insurgency leaders. When you detain an insurgent leader, you cannot interrogate him directly... you can only call for prisoner pickup (chopper). He will be interrogated back at base and the Intel will be provided AFTER he is *debriefed*
Be aware of IED's on and near roads. You can disarm them for points and to gain Intel on the IED factory (objective). Your engineer has better chance to disarm IED's. After locating and disarming enough IED's, you will be given (on map) location of the IED factory. IED factory location can also be obtained from civilian interrogation.
There is a point system for support items. Use radio 0-0-9 for details.
The following support options are available:
-Vehicle Repair support
-Medic support - MEV Blackhawk
-Transport - Blackhawk
-Squad deployment (Four man squad at map position. Contact updates provided)
Setting of the following options is available at missions start;
- Number of active cache sites required for Insurgency win.
- U.S. objectives required for U.S. win.
- Supply convoy delay timer - Time between cache site build and next convoy.
- Interrogation delay timer - Time to wait after successful interrogation before next interrogation.
- Amount of support points you start with.
Mission uses the following:
- Using - Binesi's "BIN_taskDefend.sqf" script - for better defense!
- Using [FOCK] Mikie J's IED script - for IED enjoyment!
- DeltaFiveOne & others for lots of good ideas & testing!
- BIS Forum members for ideas & scripting help!
- Reinforcements are free if within 50m of US Base (start position)
- Added some vehicles patrols and other surprises to random insurgents