Yeah you have a point,this is why you could never be sure in a mission if that convoy will reach its destination or won't be stuck in some craphole,or that air support will arrive in one piece or just being splattered in some trees.I'm afraid BI are making their games more complicated while the AI takes the backseat or can't simply keep up.
On their defense sadly not many games offer this kind of liberty,the engine that supports many type or numbers of units and the easy to use editor.All we get these days are very closed games with corridor levels where all the AI does is to point a gun at you and hide behind some crates(it's called tactical AI these days loool) and arcade gameplay.
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