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Thread: How is AI driving in the latest patch?

  1. #21
    Quote Originally Posted by HKFlash View Post
    Driving forward on a clean road for a few seconds doesnt prove much.

  2. #22
    Well it proves that an obstacle free road is no problem for the AI. The problems appear when there's a rabbit or human character on the road or some other object. I said that before. So the only way to make the AI drive somewhat "normal" is to make sure their path is free of anything that could confuse them.

  3. #23
    Quote Originally Posted by W0lle View Post
    Well it proves that an obstacle free road is no problem for the AI. The problems appear when there's a rabbit or human character on the road or some other object. I said that before. So the only way to make the AI drive somewhat "normal" is to make sure their path is free of anything that could confuse them.
    Ok but why if I have another vehicle follow me it drives well&smooth for a while then all of sudden he goes psycho and steers left and right entering the scenery?(btw no rabbits or humans or other creatures on the road)
    Convoys don't work well for me,they keep the formation until one of the vehicles in the convoy change their speed,this causes the left&right behavior again until they slowly return to formation.The car in front waits the other cars to catch up then they drive again for a while and.....you know the rest.

  4. #24
    Quote Originally Posted by Krycek View Post
    Ok but why if I have another vehicle follow me it drives well&smooth for a while then all of sudden he goes psycho and steers left and right entering the scenery?(btw no rabbits or humans or other creatures on the road)
    I'm not sure either what their problem is. Eventually they get too close to the vehicle in front and try to avoid it.

    Convoys don't work well for me,they keep the formation until one of the vehicles in the convoy change their speed,this causes the left&right behavior again until they slowly return to formation.The car in front waits the other cars to catch up then they drive again for a while and.....you know the rest.
    For convoys I always use Norrins convoy defense script. Works pretty well most of the time and makes even tracked and non-tracked vehicle move into a convoy at the same speed. Not a perfect solution but the 'breaking out attempts' are minimized and usually only at the beginning when they start moving.

  5. #25
    Convoys also worked great in 10 year old Operation Flashpoint. Before the ambush you can look have decent the convoy is driving: http://www.youtube.com/watch?v=0G13egviTbs

  6. #26
    I hope improving this is high on the priority list for arma 2 and 3. My way of dealing with the AI's skills is just not looking at them. They seem fairly reliable overall though, so it boils down to just a major immersion breaker for me. I usually have them follow in column, safe, and then hit stay back once or twice or three. This way i'm not always watching the freak show.

    I used to use a driving improvement mod sauku driver, think i spelled that wrong. I thought before 1.60 it seemed to help with the back and forth show. I'm not sure if anyone still uses this or is worth anything? Also, a friend told me that the beta patches help somewhat, is this true?

    side note; I occasionally get AI that will ignore the stayback command, is there a way to snap them out of this?
    Last edited by PlacidPaul; Jul 18 2012 at 19:40.

  7. #27
    Quote Originally Posted by PlacidPaul View Post
    I hope improving this is high on the priority list for arma 2 and 3. My way of dealing with the AI's skills is just not looking at them. They seem fairly reliable overall though, so it boils down to just a major immersion breaker for me. I usually have them follow in column, safe, and them hit stay back once or twice or three. This way i'm not always watching the freak show.

    I used to use a driving improvement mod sauku driver, think i spelled that wrong. I thought before 1.60 it seemed to help with the back and forth show. I'm not sure if anyone still uses this or is worth anything? Also, a friend told me that the beta patches help somewhat, is this true?

    side note; I occasionally get AI that will ignore the stayback command, is there a way to snap them out of this?
    So far I dont think improving the AI driving is high on their priority list. Every game they have released after Operation Flashpoint has suffered from poor AI pathfinding. Some tweaks were made here and there to improve, but its never been fully fixed.

    In the E3 video the developer said that they hope that ArmA 3 will be the most stable game in the series when its released. I sure hope so. This time we also have underwater support, and I hope that the AI under water is good as well.

  8. #28
    Quote Originally Posted by ^Th0mas^ View Post
    This time we also have underwater support, and I hope that the AI under water is good as well.
    Watch them blow up the wrong sub,killing endangered fish species and colliding their underwater rig with rocks.Us after seeing A3 AI


    J/K I'll give BI the benefit of the doubt.

  9. #29
    Gunnery Sergeant HKFlash's Avatar
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    Quote Originally Posted by ^Th0mas^ View Post
    Driving forward on a clean road for a few seconds doesnt prove much.
    It proves the AI was improved. Before the AI was unable to bypass another vehicle. Maybe you should just play the game instead of babbling in the forums?

  10. #30
    Quote Originally Posted by HKFlash View Post
    It proves the AI was improved. Before the AI was unable to bypass another vehicle. Maybe you should just play the game instead of babbling in the forums?
    Guess I do both

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