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Thread: How is AI driving in the latest patch?

  1. #11
    Quote Originally Posted by Smurf View Post
    Except from tight spaces, bridges, animals (including small ones, like rabbits) and other units near to or on the track, objects in general, T intersections, convoys, incoming and ongoing traffic, the AI behave quite well.

    That doesn't change the fact that ARMA AI driving skill is bad, and got worse throughout the series somehow.
    Yeah, I dont remember problems with the driving in Operation Flashpoint. It started in the games after that.

    I dont expect the driving AI in ArmA II to be perfect. But IMO its far from decent, and it always have been after OfP. And no, ArmA2 isnt mostly about driving, but driving takes a huge role in this game to be crap.[COLOR="Silver"]

    ---------- Post added at 04:35 AM ---------- Previous post was at 04:32 AM ----------


    Driving Operation Flashpoint: http://www.youtube.com/watch?v=dMuB4X-C7gg

    VS

    Driving ArmA series: http://www.youtube.com/watch?v=-s8_SaXt7oE
    Last edited by ^Th0mas^; Jul 16 2012 at 04:38.

  2. #12
    Uploaded by goooooller on Jul 7, 2009

    That was three years ago...

    And in that OFP video: No way that's the AI driving. I played OFP from the preview until the "end" and the AI never ever moved up to a truck, then overtaking them side by side. That video probably was recorded in MP.

    Like said, obstacles in their way confuse the AI in ArmA2. That sucks, but I would say it was more worse in 2009 than it is now.

  3. #13
    Quote Originally Posted by W0lle View Post
    Uploaded by goooooller on Jul 7, 2009

    That was three years ago...

    And in that OFP video: No way that's the AI driving. I played OFP from the preview until the "end" and the AI never ever moved up to a truck, then overtaking them side by side. That video probably was recorded in MP.

    Like said, obstacles in their way confuse the AI in ArmA2. That sucks, but I would say it was more worse in 2009 than it is now.
    Iron Front is based on the newest AI patch from ArmA 2, right? http://www.youtube.com/watch?v=rpTiaiFueYY

    If not I can probably find you a updated AI sucks from youtube that is vanilla ArmA 2.

  4. #14
    Quote Originally Posted by W0lle View Post
    Uploaded by goooooller on Jul 7, 2009

    That was three years ago...

    And in that OFP video: No way that's the AI driving. I played OFP from the preview until the "end" and the AI never ever moved up to a truck, then overtaking them side by side.
    That could quite possibly be ai driving, that’s how it used to look in ofp and still does if set on safe in A2 when a faster vehicle meeting another that’s slower overtakes. Very surprised you never saw this happen. I too have played from launch of series, even buying the original xbox so I could play OFP Elite, out of curiosity to see what the console version had. Driving in that version was o.k as well..
    _____

    (side note; I even bought a 360 for Dragon Rising, shame, nevermind).
    _____


    Anyhow, the ai do drive reasonably well when set on ‘Safe’, it changes on ‘Aware’ but only if they encounter enemy units, then it usually can go a little daft. Its ‘Safe’ mode that produces really quite good driving, but you do have to think before designing a mission i.e. road junctions that are bad should have speed reduced to ‘Limited’ just prior to the junction as they tend to overshot if driving something that moves quicker, (trucks are not so bad) then increase speed to normal after the junction (via waypoints) its not hard to form a list of bad points on islands if your making lots of missions and have set routes you want them to use.

    Road junction manoeuvring has improved greatly imo with them taking a wider turn when turning right from a junction, but sometimes they can occasionally get hung up if they take the corner too short. Its all planning, if your going to make a mission for an island go on a drive with an ai unit and find out where he has problems, then plan around that, by either route, reducing speeds or better placed waypoints etc. Set them on ‘Safe’ when driving, we all know they will shift to another mode when they have contact with enemy units, but that’s just one of those things.

    They are not perfect by any means but they have improved over time imo. Yes, I agree perhaps ofp had slightly better driving but its not that different to the ability they have now, with the right planning & mission design..

    Lets face it they are never going to be perfect..

  5. #15
    I remember quite well that in OFP the AI was driving much better after the last patches.Like someone said it turned out to be pretty crappy in A1 and A2CO.I didn't test the latest betas and I'm still on 1.60 which is a friggin mess concerning AI driving.If all they do in A3 is to concentrate on eye candy and ignoring AI I might have second thoughts.I expect the AI do basic things like driving and piloting good,not very good.Otherwise I'm getting closer to the scenario where I'm the one man army.

    @Wolle,thing is GTA might be based on driving but BI had shitload of time to improve things from 2001 and present day.Even if these games are considered infantry sims,driving and piloting is still an important part of the game.

  6. #16
    Hmm okay then, it's been a long time since I really played OFP I must admit. Might set up something like in that video and check their driving skills again.

    I'm not saying that driving/piloting isn't important. But obviously things are a lot more complicated in 2012 than they were in 2001. Surely it should be improved, but I somehow doubt it will ever be anything close to GTA driving.

  7. #17
    I dont know why the driving AI has been worse over the last years. If they dont improve the driving in ArmA2 I sure hope they will get it right in Arma3. The movement in ArmA3 looks much smoother. Im no expert, but I hope this will make it easier to make better AI.

  8. #18

  9. #19
    Yeah try that in 1.60 with another car following you and see the awesome driving skills of the second vehicle when it suddenly decides to steer left or right.Or try to add a convoy of 3-4 vehicles(even with column formation and safe behavior),freak show guaranteed.

  10. #20
    Gunnery Sergeant HKFlash's Avatar
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    Quote Originally Posted by Krycek View Post
    Yeah try that in 1.60 with another car following you and see the awesome driving skills of the second vehicle when it suddenly decides to steer left or right.Or try to add a convoy of 3-4 vehicles(even with column formation and safe behavior),freak show guaranteed.
    Convoys work fine, only problem is in towns sometimes they take a little more than usual when turning.

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