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Thread: How is AI driving in the latest patch?

  1. #71
    You mean for mixed vehicle convoy driving? I did some tests on that too and made some videos yesterday but I was unable to upload them so far and currently I'm dl the ACR expansion. I still need to do some testing in form of what impact rank has in convoy driving there are still some things which are not really clear. It should have some impact the same as waypoint behavior does.

    In any case the driving is good in general. The flaw IMO consists in what I've described above. Fix the group leader default behaviour in boarding the last convoy vehicle and convoys will improve. When the group leader boards the lead convoy vehicle it takes the convoy just the time until all AI have boarded their vehicles and they are rolling. In the 1st video I made it took the AI nearly 3 minutes or even more to get unstuck. In the second video the convoy rolled out as soon as every AI was on board on their vehicles. No insane AI driving.
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    Took out myself and two other squad mates bouncing a grenade off a wall.

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    Bah, I've done that since OFP I can't hit a barn when I'm trying to. But with nades, I can hit a barn when I'm not trying to

  2. #72
    Yeah proper mixed vehicle convois would be welcome. A Russian convoy could look like this
    armed UAZ...BMP3...T90x3...Trucks... BTR90

  3. #73
    Sergeant Major Iceman77's Avatar
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    Quote Originally Posted by Igneous01 View Post
    I am starting to doubt this: I can have 4 trucks drive at full speed down a road without getting stuck or crashing (barely) by having them all ungrouped from each other. They Drive better ungrouped then grouped. apparently when you set the speed mode to FULL, the convoy behaves the same way as above. It gets messy when there are alot of intersections to pass through, but one or two turns is not a big deal. I can insert an entire platoon by trucks without much hassle.

    Just need to play around with the settings, in my experience, AWARE, FULL, and ungrouped is the best convoy
    yeah convoys are doable.Aslong as your not having to send it through towns/intersections, even then they are BAD drivers in comparison of how a normal person would drive down the road.I usually use safe mode, so some armor crew are turned out..because it looks cool. Still, Bottom line... The AI drivers are BAD.Always have been, always will be.Period. Tell me there good...
    Last edited by Iceman77; Jul 31 2012 at 23:57.

  4. #74
    personnaly, when I need to make a convoy, I use unitplay/unitcapture, and it works perfectly well.
    it's better than the AI driving/pathfinding.

  5. #75
    Quote Originally Posted by Wiki View Post
    personnaly, when I need to make a convoy, I use unitplay/unitcapture, and it works perfectly well.
    it's better than the AI driving/pathfinding.

    Do you get any sound, I do for aircraft but not for vehicles.

  6. #76
    yes, once you've recorded, set "this engineon true" in your vehicle init line.
    that way, the engine will be on, and you will have sound.

    the only problem with this technic is that the wheels don't turn when you're turning or encountering a crossroad.
    it's just like if the vehicle is slipping on the road.
    anyway, it's a very good technic to make a convoy without being annoyed by the AI driving.

  7. #77
    Cheers Wiki.

  8. #78
    Quote Originally Posted by Wiki View Post
    yes, once you've recorded, set "this engineon true" in your vehicle init line.
    that way, the engine will be on, and you will have sound.

    the only problem with this technic is that the wheels don't turn when you're turning or encountering a crossroad.
    it's just like if the vehicle is slipping on the road.
    anyway, it's a very good technic to make a convoy without being annoyed by the AI driving.
    And what if convoy is ambushed?

  9. #79
    Single AI vehicle driving is good now,convoy even on safe mode goes crazy from time to time.For example when I'm driving the lead vehicle in a convoy I still see the second vehicle steering left&right abruptly.Can't understand this because I keep a safe distance from second car and no objects on the road.Driving through a village in Chernarus or needing to enter on another street in Cherno it's like the freak circus is in town.
    I have to admit,sometimes I get so pissed off that I simply shoot the drivers.
    Being an AI driver in my game is a very dangerous job.

  10. #80
    Interesting to see this thread is an excellent display of why Arma is a "niche" game - and it will still be like that. Because gameplay is immensely sub-par (yes, AI driving is a big part of SP game play) and anything needed to overcome that and raise the bar to the barely acceptable is a big effort to any average/recreational gamer.

    (and about the "niche", don't tell me about DayZ. Not surprisingly, no AI soldiers [well, AI behaves better as zombies indeed], no AI driving, no missions with triggers that don't work, only ONE mod that sill most people have a hard time installing without help from a friend or a few 3rd party software, and the like).

    Many seem to think the driving is quite ok, provided you put some hugely time-consuming effort into avoiding the AI to drive, or a in-depth knowledge of the islands and their choke points, the waypoint system, and huge amounts of trial an error. And I'm not saying this is needed to build something amazing, no, this is just to get it barely acceptable.

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