I'm glad I found this topic, as it's something I've been searching for some kind of solution or even just an explanation to. What about incorporating improvements like Saku (does it still work? From what I read in his original thread a patch sort of rendered it useless?) or SLX (COSLX, to be specific) to your mission? I'm thinking of giving this a try for one of my missions where AI driving is sort of unavoidable as I could really use some form of improvement.
This really is one of the only remaining complaints I'd have about Arma 2 (I don't remember how it was in A1 it was so long ago and OFP forget it I was playing Thief and System Shock 2 those days). It's preposterous, there's no reason the AI can't at least be tied to the path of the road for most of the time, I'd even be willing to trade letting AI go off-road for a more reliable system on the road.
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Never mind.
Last edited by F2k Sel; Jul 20 2012 at 18:38.
It sure would be nice to see if the driving is any improved in ArmA 3. Maybe we can get something official soon?![]()
Is there any connection to if you have your team set to "Danger" "Stealth" or "Safe" and their driving? I may be wrong, but it seems that when I had them set to something other than safe was when I found they'd take harsher short-cuts. And, let's face it ... it's a war zone... taking cross-country routes is to be expected if it shortens the travel time.
There is also a predisposition to use a vehicle like a HMMV with the crew - taking short-cuts that are probably better not taken in small cars. This is understandable.
I'm beginning to think there is. Most of the time I find it awesome that they can do most of the driving.
All in all I'm happy with their driving on the Harvest map.
unfortunatly Saku's AI driving fix no longer works due to changes in a recent patch (1.60 perhaps?).
For better (smarter) AI you need to look outside of vanilla Arma. UPSMON does a good job of keeping units driving (-onroad switch) but it's a bit much if you just want AI to keep it together
Can't check ATM but wondering what ZoneKillers Battlezone missions use for driving as they seem to be able to handle roads at decent speeds without major f**kups.
Last edited by SavageCDN; Jul 24 2012 at 16:57.
i already explained in several threads and skype and irc channels that OFP driving was different as the roads were single lane (in A1> then two lanes) and there was way way more spacing (between vehicles, between object on side and road edge etc)
and yes I do agree driving AI should be improved more ... but that's task for next title ...
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Thanks. That information alone is almost good enough for me to pre-order ArmA 3. I dont care when its fixed, as long as it is sometime!
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