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Thread: How is AI driving in the latest patch?

  1. #1

    How is AI driving in the latest patch?

    Im about to pick up my copy of ArmA 2 again. Time to test out a few new mods and the game itself. Since I havent played the game for a long time I want to ask if the AI driving has seen any improvements, or do it still sucks? I like the AI to drive, so this has always been one of my most hated issues in this game. If not, any word on improving this in the next patch?


    EDIT:


    Driving Operation Flashpoint: http://www.youtube.com/watch?v=dMuB4X-C7gg

    VS

    Driving ArmA series: http://www.youtube.com/watch?v=-s8_SaXt7oE
    Last edited by ^Th0mas^; Jul 16 2012 at 04:37. Reason: AI youtube

  2. #2
    Second Lieutenant GossamerSolid's Avatar
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    I think it's pretty much the same as it's always been. Maybe tweaked a bit, but they still don't really know how to drive.

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  3. #3
    Thats crap. Any word if BIS is going to fix this anytime? If not fixed in ArmA 2 its probably the same in ArmA 3 I think.

  4. #4
    Don’t really agree with the last two posts, however not sure regards the campaign driving, never done the campaigns, so it could still be bad there.

    In the Editor I find the single ai driving has improved quite a lot. I can put an ai unit at one side of the island/map and a waypoint at the other side, set the unit to ‘Safe’ then run a test with no other waypoints and most of the time they get there without too much problem using roads and lanes, can depend on the island though. On the whole I find them pretty good, bridges can be a problem sometimes. However the group driving can still be a bit of a problem, but its not as bad as it used to be.

    If you make missions, as I do, then plan around ai driving, its not hard to do, same with truck convoys etc, just a little planning..

  5. #5
    What if you put one barrel on the road? It used to be back and forward, repeat.. repeat.. repeat..

  6. #6
    Ah, then don’t put a barrel on the road.. They slow and stop now and wait for rabbits to cross, whereas they used to turn off road and go a km or two out of their way to get around.

    Bagdad is a problem map, there are road blocks on there (built in), so using a little initiative goes a long way when planning a mission. Podagorsk on the other hand is great, I find. As said it depends on island used, most I test driving on are good, I have around 150ish islands inc the newer redone ofp & some arma islands (using caa1 etc). I would say two thirds of them are reasonably o.k. Infact the arma islands seem better still.

    Obviously once battle commences and debris gets on the roads, then its anyone's guess..

  7. #7
    But I cant understand why this is impossible to fix. Look at GTA. Its a free open world game, and you can put anything in the road. In car chases the AI can get trough road blocks everywhere, even in very high speed.

  8. #8
    Quote Originally Posted by ^Th0mas^ View Post
    But I cant understand why this is impossible to fix. Look at GTA. Its a free open world game, and you can put anything in the road. In car chases the AI can get trough road blocks everywhere, even in very high speed.
    And look at FSX how much better flight model they have. Or look at <whatever> how much better <whatever> is there.

    How many thousand dollars you are willing to pay for a game in which everything is just perfect. And how someone can compare GTA which is mostly about driving with ArmA2 which is mostly about infantry fights is totally out of my mind. And yeah the driving in GTA is so much better, either you never played it, or you never observed them driving over bridges where most vehicles are involved into crashes sooner or later.

  9. #9
    It's pretty good i would say if they are on safe. I've been overtaken by my own AI a couple of times while driving the m113 ambulance. Getting them cross country is still a pain tho.

  10. #10
    Except from tight spaces, bridges, animals (including small ones, like rabbits) and other units near to or on the track, objects in general, T intersections, convoys, incoming and ongoing traffic, the AI behave quite well.
    Quote Originally Posted by W0lle View Post
    And look at FSX how much better flight model they have. Or look at <whatever> how much better <whatever> is there.

    How many thousand dollars you are willing to pay for a game in which everything is just perfect. And how someone can compare GTA which is mostly about driving with ArmA2 which is mostly about infantry fights is totally out of my mind. And yeah the driving in GTA is so much better, either you never played it, or you never observed them driving over bridges where most vehicles are involved into crashes sooner or later.
    That doesn't change the fact that ARMA AI driving skill is bad, and got worse throughout the series somehow.

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