I tried to look for a thread about this, but I had no idea of what to search.
I'm making a mission where you get shot down by AA pods, the Halo addaction is working, but I have another problem now:
To make the mission more "cinematic" and epic, I want the plane to explode seconds after leaving it. Simply inserting a SetDammage waypoint won't work, the mission isn't "on-rails", I mean, I've no Idea of where will the plane be shot down. Does ArmA offer some kind of timeout count, or something like that? Some kind of time related command?
I already tried a trigger that sets the damage to 1 if the player is not on the plane, but It obviously exploded as soon as I got out and killed me. I hope you understood what I'm looking for.
(sorry for my bad english)