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Thread: Game server performance v/s type of players participating

  1. #1

    Game server performance v/s type of players participating

    Hello all,

    I would like to bring to discussion the relation between game server performance versus its players on server. Ofcourse there are topics about this, however I thought it would be nice to more specify some problems at hand. Please share your opinion about this, preferably supported by some kind of proof.

    Statement 1:
    Servers' / multiplayer games' performance is quite dependant on how far its players are located from the server

    Statement 2:
    Player ping level and server performance are directly affiliated with eachother

    Statement 3:
    Individual player internet connection speed and server performance are directly affiliated with eachother

  2. #2
    I doubt any is true. Maybe with secondary or more indirect effects to a small degree.

  3. #3
    Dutch specifically asked me to respond.
    However since it has been over a year and a half since I have directly admin'd a server of 30-50+ players I feel I do not remember enough specifics of my own experiences.
    But I do believe there are currently evidence of some undesirable relationships between client and server.

    I am closely watching the following hoping for some resolution in OA or if not then definitely Arma 3.
    https://dev-heaven.net/issues/27001
    https://dev-heaven.net/issues/32202

    I have seen situations where we receive Red Chains and then I have seen the Admin manually kick one or two players and the Red Chain immediately disappears. I have recently experience situations like that for what its worth.
    Last edited by ViperMaul; Jul 16 2012 at 21:30.
    ViperMaul
    Assistant Team Lead | Advanced Combat Environment
    ShackTac Community Member | www.dslyecxi.com

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