Hello all,
I would like to bring to discussion the relation between game server performance versus its players on server. Ofcourse there are topics about this, however I thought it would be nice to more specify some problems at hand. Please share your opinion about this, preferably supported by some kind of proof.
Statement 1:
Servers' / multiplayer games' performance is quite dependant on how far its players are located from the server
Statement 2:
Player ping level and server performance are directly affiliated with eachother
Statement 3:
Individual player internet connection speed and server performance are directly affiliated with eachother
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