I would like to bring to discussion the relation between game server performance versus its players on server. Ofcourse there are topics about this, however I thought it would be nice to more specify some problems at hand. Please share your opinion about this, preferably supported by some kind of proof.
Servers' / multiplayer games' performance is quite dependant on how far its players are located from the server
Player ping level and server performance are directly affiliated with eachother
Individual player internet connection speed and server performance are directly affiliated with eachother