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Thread: How to place a chemlight at mission start.

  1. #1

    How to place a chemlight at mission start.

    I have a mission, everything is set, except I want to place an IR chemlight to denote a landing area.

    I have 16 players para dropping from 6000 meters. It's a clear night, but I want them to be able to steer to the correct place.

    I've searched and searched and while I am not necessarily new to editing, I cannot remember how to place an object on start. I'm sure it's a line of code in init that probably involves a marker of some sort, but would appreciate any assistance on making it happen.

    Thanks if you can help, I'm a bit stuck at the moment.

    -N

  2. #2
    NEver Mind I figured it out

  3. #3
    Quote Originally Posted by ninjie View Post
    NEver Mind I figured it out
    Please say how you did it, not just "It's cool, I fixed it."

    Other people might want to know how to do it...

  4. #4
    Well if you want to place actual chemlights you're going to need glowstick models.

    However if you just need a coloured light source say attached to a soldier then you can just make a config.cpp (or add it to an existing one) with some light sources in CfgVehicles.
    Last edited by *Zeewolf*; Jul 18 2012 at 19:05.

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