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Thread: O2 - Memory LOD grid snapping

  1. #1

    O2 - Memory LOD grid snapping

    Hi there,

    Basically im trying to create some new sidewalks for a map that are easier to place than placing side by side in bulldozer. I've read a way to make the models have certain settings which will allow them to snap to one another, closing the gap within visitor/bulldozer. I think its by creating a named selection without the memory lod

    What I did was open a sidewalk model from arma 2 and select each of the 4 corners (whilst in memory lod) and name them in any order PB, PE, LE, LB and then exported and got into visitor 3 as a artificial object. However it wont snap! I can see other roads using this setup but mine just dont snap at all. What can I do?

    Thanks

    ---------- Post added at 11:02 ---------- Previous post was at 10:51 ----------

    I have just tried again making sure LB % Le are on the same 'side' of the model and this still doesn't work. tried rotating the model various ways and still nothing!

  2. #2
    Maybe try looking at the download in post #4
    http://forums.bistudio.com/showthrea...ible-Road-bits
    They snapped from memory

  3. #3
    Private First Class
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    I think that the zip file in that post is no longer a live link. I think I came across that link before whilst googling my problem.

    Perhaps if someone can confirm the road models from BI do have these PE, PB memory lods. If there is any special requirements to making them snap and if it will work with other models like fences.

    Im placing them as an artificial object in visitor 3, will snapping still work?

    ---------- Post added at 18:06 ---------- Previous post was at 18:04 ----------

    Oh, the picture has just loaded on that thread, making some of my questions irrelevant. Ill check out the invisible road models. They are .p3d files however, I keep hearing people mention mlods instead? Will one work and the other wont?

  4. #4
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    Update: Managed to get it working. Looked at invisible road in roads_e supplied with the tools and copied values of '.sp_' into the exact edges of my model and it works. Ill try the same with other models now.

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