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Thread: Make AI report it's status?

  1. #1

    Make AI report it's status?

    Hello,

    is it possible to make a member of your squad (you are the leader) report it's status via script-command?

    Or otherwise make the player ask for the member's status via script?

    I want that "2 report status!" at a special time. without using the keyboard (5,5)


    thanks for help

  2. #2
    Two "hack" ideas:

    1) It may be accessible via Trigger Effects (in Voice), or you could make your own sound trigger using that sound byte.
    2) If you don't need to see that soldier, only the sound, you might try momentarily setting his Position way off somewhere and then moving him back.

  3. #3
    Private First Class
    Join Date
    Jul 13 2012
    Posts
    16
    Author of the Thread
    hey, thanks for joining the problem

    so here is a little bit more explanation.
    first the script

    losses.sqf
    waituntil {not alive two};

    if (!alive two) then
    {
    sleep 4;
    player globalchat "Damn they killed Finn!";
    sleep 4;
    player sidechat "Papa Bear this is Tulur 1! Tulur 2 down, i repeat, Tulur 2 is down!";
    sleep 8;
    [West,"HQ"] sideChat "Damn, roger that Tulur 1. Continue the mission! We'll set mind to the situation!";
    };

    waituntil {not alive three};

    if (!alive two) then
    {
    sleep 4;
    player globalchat "What the f***? Damn, Mike!";
    sleep 4;
    player sidechat "Papa Bear this is Tulur 1. Tulur 3 got killed, Tulur 3 got killed! ";
    sleep 8;
    [West,"HQ"] sideChat "Roger that Tulur 1. Stay focused! We need that mission completed!";
    };
    so this is working very good, when you have eyecontact to your teammates.

    but when they are some hundred metres away or behind a hill, the script activates as soon as the mate is dead.
    so the "Damn Finn was killed"-part is finished and then comes the standard radio message "Oh no 2 is down".

    but if you want it logical, then it has to be done the other way round, so it would be nice to let the status-report-command get started
    in the losses.sqf

    it's not a really bad problem i know.. if it's not possible, then its ok too ^^

    greets


    edit:
    they are not supposed to die in the mission - it's a mission, in where you have to move free in a 1000radius area first - but if it happens the script starts, so your mates possibly are far away sometimes (the beginning itself is also a parajump, where your mates can land sometimes far away from you and get killed at their landing point)

    but this simple script is nice for everybody i guess
    Last edited by killshot; Jul 15 2012 at 01:50.

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