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Thread: [SP] The Battle of Tora Bora (Deep Recon)

  1. #21
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    Quote Originally Posted by Cyberide View Post
    h34dup, I forgot to add that I also get a message popup after I've played the mission saying "tpw_houselights108.sqf not found" or something like that. It doesn't seem to affect the mission and only pops up after you exit the mission and return to the Single Player Scenarios screen. Not sure if it's a bug or something I've done wrong?

    Looking forward to playing the new version. Cheers.
    That's an island config glitch of Tora Bora; annoying but unharmful.

  2. #22
    Staff Sergeant h34dup's Avatar
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    Yeah, GuessWho and I were looking into that earlier in the wk, along with the brief freeze when the game first starts and TPW HL boots up (I simply covered this up with an [Initializing] mention at the title screen). Both issues appear to be unavoidable and aren't game-breaking, but thanks for pointing them out!

    BoTBv0.91 will be submitted this afternoon to Armaholic. If anyone else would care to share their impressions I would highly appreciate to hear/read them! C'mon gents I know Cyberide wasn't the only one who gave 'er a try!

  3. #23
    Master Gunnery Sergeant Kommiekat's Avatar
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    I have some of the same "complaints" as the others, but I'm enjoying it so far.

    I like the early music that comes in and then goes out (doesn't play throughout the mission which is a plus for me) and sets the atmosphere.

    I also like the tidbits of info that comes in as you get deeper into the mission.

    Liked the map you used. Nice to do something on a less used map.

    Liked your placement of NPCs throughout the mission (not finished yet).

    Good job!

  4. #24
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    Quote Originally Posted by h34dup View Post
    Yeah, GuessWho and I were looking into that earlier in the wk, along with the brief freeze when the game first starts and TPW HL boots up (I simply covered this up with an [Initializing] mention at the title screen). Both issues appear to be unavoidable and aren't game-breaking, but thanks for pointing them out!

    BoTBv0.91 will be submitted this afternoon to Armaholic. If anyone else would care to share their impressions I would highly appreciate to hear/read them! C'mon gents I know Cyberide wasn't the only one who gave 'er a try!
    I'll be trying it tomorrow. Guess I'll have to download McNools Tier One Operators then ...

    ---------- Post added at 05:06 PM ---------- Previous post was at 05:04 PM ----------

    Quote Originally Posted by Kommiekat View Post

    Liked the map you used. Nice to do something on a less used map.

    Good job!
    Tora Bora is just lovely. You should try Wolle's "Mountain Exkursion".

  5. #25
    Staff Sergeant h34dup's Avatar
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    Version 0.91 beta has been submitted to Armaholic as the official release! Should hopefully be through the review process soon!

    Only real changes are that your other 3 AFO Viper mates and EA backup are now playable depending on whether you bring them in, and a clarified/simplified Phase 4.

    Seriously thanks guys for your feedback and support! Please rate or comment when it gets posted if you enjoyed so it will be easier for others to find.

  6. #26
    Staff Sergeant h34dup's Avatar
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    Update: v0.91 now up on Armaholic!

    http://www.armaholic.com/page.php?id=17216

    Quote Originally Posted by Kommiekat View Post

    Liked the map you used. Nice to do something on a less used map.

    Good job!
    Thanks, I don't really mind how popular the map is, as long as it's stable, realistic and detailed enough. I'm very picky, and it's a shame because so many great islands just get cut when I'm considering a new scenario because of one detail or another. Right now, my favorite islands are Aliabad, Hazar-Kot, ToraBora and Namalsk.

    I'm now thinking about what scenario to do next. Thinking either a CIA/DEVGRU sniper/spotter thing, or a recreation of Operation Anaconda in Hazar Kot (conveniently modeled after the site of the battle there, though muuuuch smaller).
    Last edited by h34dup; Jul 21 2012 at 14:32.

  7. #27
    Nice map!
    At the first objective, where you're tasked with blowing up the cache, what are you supposed to blow it up with?

  8. #28
    Hey h34dup...

    I really like it so far, its nice to play missions without a one hour intro scene!

    McNools Tier One Operators are perfect for it along with ToraBora as a location, i also like the time choice... dusk heading into night, cool transition in Arma.

    To be honest im still only just into the first objective and think ive cleared that? but anyway i liked the flow of enemy units, it didnt feel like 100 militia have just spwned now kill them all type scenario, they seemed well spread.

    The reason why i really like it though is recently ive been setting up this type of infiltration missions in the editor, especially on Aliabad, So its nice to see how someone who knows what they are doing does it.

    The ATV with M107 has no ammo? or maybe/probably because im using ace..

    I know its a good mission if i want to go back and continue it, which i do, so hopefully will be back with more (and useful) feedback. Thanks!

  9. #29
    Staff Sergeant h34dup's Avatar
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    Quote Originally Posted by Jonstyle View Post
    Nice map!
    At the first objective, where you're tasked with blowing up the cache, what are you supposed to blow it up with?
    Glad you are enjoying it so far - check the house for an explosives cache, a large IED placed near the giant pile of ammunition is sure to get the job done...fun to watch the entire house get blown to smithereens too, just make sure to pull your guys back to a safe distance.

    Quote Originally Posted by Katipo66 View Post
    Hey h34dup...

    I really like it so far, its nice to play missions without a one hour intro scene!

    McNools Tier One Operators are perfect for it along with ToraBora as a location, i also like the time choice... dusk heading into night, cool transition in Arma.

    To be honest im still only just into the first objective and think ive cleared that? but anyway i liked the flow of enemy units, it didnt feel like 100 militia have just spwned now kill them all type scenario, they seemed well spread.

    The reason why i really like it though is recently ive been setting up this type of infiltration missions in the editor, especially on Aliabad, So its nice to see how someone who knows what they are doing does it.

    The ATV with M107 has no ammo? or maybe/probably because im using ace..

    I know its a good mission if i want to go back and continue it, which i do, so hopefully will be back with more (and useful) feedback. Thanks!
    Thanks a lot for the feedback, I'm glad you like it so far!

    Re: Intro- I figured I'd try to bake the intro into the playable portion, since the player has a bit of a ride before they reach the AO. It's also pretty close to the distance from Ali's EA HQ/TF11 TOC to the AO in real life (according to a map I referred to).

    Re: Unit placement/patrols- All units are placed manually and have set patrols with wait times, etc., although the placement of the waypoints and chance of the unit spawning is random in some cases. There are definitely holes in their positions, which can be found by collecting either of 2 enemy maps hidden in the scenario. In real life, many of the bunched up Al-Qaeda and Taliban camps were decimated by the CIA/ODA coordinating air strikes before the player's unit, TF11, was even deployed, so it made sense that many of them would be spread out.

    Re: ATV/M107- check the ATV's cargo, there is some ammo in there. I may actually add it to some of the backpacks on the ATV in the future as part of an update perhaps.

  10. #30
    Civies present a real problem. When I see a dude in a turban sprinting straight for me, my first thought is "bomb", and I shoot him in the face. Then my squad mate shoots me in the face, heals me, shoots me, repeats... indefinitely. Lol. So far, I love the atmosphere of this mission. It's perfect. Just wish there was some way to shout "stay back". :P
    Last edited by TheCapulet; Jul 24 2012 at 23:06.

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