Yeah, GuessWho and I were looking into that earlier in the wk, along with the brief freeze when the game first starts and TPW HL boots up (I simply covered this up with an [Initializing] mention at the title screen). Both issues appear to be unavoidable and aren't game-breaking, but thanks for pointing them out!
BoTBv0.91 will be submitted this afternoon to Armaholic. If anyone else would care to share their impressions I would highly appreciate to hear/read them! C'mon gents I know Cyberide wasn't the only one who gave 'er a try!
I have some of the same "complaints" as the others, but I'm enjoying it so far.
I like the early music that comes in and then goes out (doesn't play throughout the mission which is a plus for me) and sets the atmosphere.
I also like the tidbits of info that comes in as you get deeper into the mission.
Liked the map you used. Nice to do something on a less used map.
Liked your placement of NPCs throughout the mission (not finished yet).
---------- Post added at 05:06 PM ---------- Previous post was at 05:04 PM ----------
Version 0.91 beta has been submitted to Armaholic as the official release! Should hopefully be through the review process soon!
Only real changes are that your other 3 AFO Viper mates and EA backup are now playable depending on whether you bring them in, and a clarified/simplified Phase 4.
Seriously thanks guys for your feedback and support! Please rate or comment when it gets posted if you enjoyed so it will be easier for others to find.
Update: v0.91 now up on Armaholic!
I'm now thinking about what scenario to do next. Thinking either a CIA/DEVGRU sniper/spotter thing, or a recreation of Operation Anaconda in Hazar Kot (conveniently modeled after the site of the battle there, though muuuuch smaller).
Last edited by h34dup; Jul 21 2012 at 14:32.
At the first objective, where you're tasked with blowing up the cache, what are you supposed to blow it up with?
I really like it so far, its nice to play missions without a one hour intro scene!
McNools Tier One Operators are perfect for it along with ToraBora as a location, i also like the time choice... dusk heading into night, cool transition in Arma.
To be honest im still only just into the first objective and think ive cleared that? but anyway i liked the flow of enemy units, it didnt feel like 100 militia have just spwned now kill them all type scenario, they seemed well spread.
The reason why i really like it though is recently ive been setting up this type of infiltration missions in the editor, especially on Aliabad, So its nice to see how someone who knows what they are doing does it.
The ATV with M107 has no ammo? or maybe/probably because im using ace..
I know its a good mission if i want to go back and continue it, which i do, so hopefully will be back with more (and useful) feedback. Thanks!
Re: Intro- I figured I'd try to bake the intro into the playable portion, since the player has a bit of a ride before they reach the AO. It's also pretty close to the distance from Ali's EA HQ/TF11 TOC to the AO in real life (according to a map I referred to).
Re: Unit placement/patrols- All units are placed manually and have set patrols with wait times, etc., although the placement of the waypoints and chance of the unit spawning is random in some cases. There are definitely holes in their positions, which can be found by collecting either of 2 enemy maps hidden in the scenario. In real life, many of the bunched up Al-Qaeda and Taliban camps were decimated by the CIA/ODA coordinating air strikes before the player's unit, TF11, was even deployed, so it made sense that many of them would be spread out.
Re: ATV/M107- check the ATV's cargo, there is some ammo in there. I may actually add it to some of the backpacks on the ATV in the future as part of an update perhaps.
Civies present a real problem. When I see a dude in a turban sprinting straight for me, my first thought is "bomb", and I shoot him in the face. Then my squad mate shoots me in the face, heals me, shoots me, repeats... indefinitely. Lol. So far, I love the atmosphere of this mission. It's perfect. Just wish there was some way to shout "stay back". :P
Last edited by TheCapulet; Jul 24 2012 at 23:06.