Page 2 of 9 FirstFirst 123456 ... LastLast
Results 11 to 20 of 82

  Click here to go to the first Developer post in this thread.  

Thread: ARMA 2: OA 1.61 (Release Candidate #1) build 94945

  1. #11
    [94918] New: command unit addMagazine[name, ammoCount]
    Where is the get command for the magazines plus ammoCount ?

    Quote Originally Posted by Suma View Post
    Definitely not for 1.61 final. If everything goes well, this RC will become a final. If something goes terribly wrong, what went wrong will be fixed, but there will be no more fixes or new features for 1.61 final.


    Xeno

  2. #12
    Ooh! Two new maps plus a cut-out from Takistan!

    Thank you, BIS

    The Takistan cutout will be great for setting up large-scale scenarios without a big hit on FPS.

    One comment - at some point it would be nice if the towns & villages in the two new maps acquired names. Briefings & navigation would be a lot easier

  3. #13
    sorry for not creating a ticket in bug tracker. was unable to test properly. but the bug is important and i believe was introduced after 1.60.

    Markers on the map are visible to everybody on the server even when they are made in group channel / direct chat channel / vehicle channel.
    Especially related to the one unnamed popular mod. You can usually see lots of markers on the map even when the global and side channels are disabled!! I can even chat with ppl using markers. I create a marker in direct channel and after about 5 mins the marker is visible to other ppl on the server. And they are not within 40 meters from my location.

  4. #14
    Showstopped bugs:
    Boot Camp 02: Parachute Jump training mission that was broken in 94444 beta is still broken in 1.61.94945 RC1. https://dev-heaven.net/issues/36778
    Boot Camp 08: Armor training mission that was broken in 1.60 final is still broken in 1.61.94945 RC1. https://dev-heaven.net/issues/28187

    Please do not leave things this way. Experience has taught many new Arma2 players will abandon the whole game if missions cannot be finished.
    Last edited by Hanzu; Jul 13 2012 at 22:09.

  5. #15
    Quote Originally Posted by Orcinus View Post
    Ooh! Two new maps plus a cut-out from Takistan!
    Wait what?! Theres two brand new maps in this beta
    ~The bearly literate pugilist~

    Force AI to use their proper weapon! http://feedback.arma3.com/view.php?id=8829

    Stop discrimination! Fight for bot rights for them to thrive indoors! http://feedback.arma3.com/view.php?id=8671 -Please revote this! Previous one was mistakenly directed to DevHeaven only!

    Add Distance to Target/Gear Menus: http://feedback.arma3.com/view.php?id=8666

    Spoiler:

  6.   Click here to go to the next Developer post in this thread.   #16
    BI, CEO Maruk's Avatar
    Join Date
    Jun 29 2001
    Location
    Prague, Czech Republic
    Posts
    1,091

    Cool

    Quote Originally Posted by froggyluv View Post
    Wait what?! Theres two brand new maps in this beta
    Three letters:
    A
    C
    R
    (lite)

    So maybe you can find some more surprises in the 1.61, who knows...
    Last edited by Maruk; Jul 13 2012 at 22:52.
    Marek Spanel - CEO www.bistudio.com

  7. #17
    Quote Originally Posted by Maruk View Post
    Three letters:
    A
    C
    R
    (lite)

    So maybe you can find some more surprises in the 1.61, who knows...
    awesome!

    new maps + new units + hints!

    Last edited by twisted; Jul 13 2012 at 23:08.

  8. #18
    Quote Originally Posted by Maruk View Post
    Three letters:
    A
    C
    R
    (lite)

    So maybe you can find some more surprises in the 1.61, who knows...
    Boo, you loose the default arrowhead CZ models if you upgrade to 1.61, bad move BIS..

  9. #19
    Instead of the better texture version we use to have we get worse ones. BAF and PMC DLC low textures were not as bad as these.

    With one single move you have ruined your game.

  10. #20
    Master Gunnery Sergeant OnlyRazor's Avatar
    Join Date
    Jan 26 2010
    Location
    Stephen King's basement
    Posts
    1,232
    Quote Originally Posted by bristow View Post
    Instead of the better texture version we use to have we get worse ones. BAF and PMC DLC low textures were not as bad as these.

    With one single move you have ruined your game.
    Ahem. Do the words Release Candidate One mean anything to you? It's not even an official update yet.
    Quote Originally Posted by W0lle View Post
    But obviously it's very hard for people these days to make use of BRAIN v1.0.

Page 2 of 9 FirstFirst 123456 ... LastLast

Similar Threads

  1. Arma 2:OA 1.60 Release Candidate
    By Maruk in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 192
    Last Post: Dec 13 2011, 14:29
  2. ARMA 2: OA release candidate 1.59 build 79384 (RC6)
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 50
    Last Post: Apr 5 2011, 01:05
  3. ARMA 2: OA release candidate 1.59 build 79321 (RC5)
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 31
    Last Post: Apr 2 2011, 22:25
  4. ARMA 2: OA release candidate 1.59 build 78955
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 154
    Last Post: Mar 26 2011, 00:20
  5. ARMA 2: OA release candidate build 78473
    By Dwarden in forum ARMA 2 & OA - BETA PATCH TESTING
    Replies: 272
    Last Post: Mar 2 2011, 09:38

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •