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Thread: ARMA 2: OA 1.61 (Release Candidate #1) build 94945

  1.   Click here to go to the next Developer post in this thread.   #1

    Exclamation ARMA 2: OA 1.61 (Release Candidate #1) build 94945

    The time has come for brave community to get hands on RC of upcoming patch, this time 1.61

    Changelog: (all from betas between 1.60 and now), minor UI stuff

    http://www.gamefront.com/files/21981...Patch_1_61.zip

    CRC32: 97B1D5EA
    MD5: DB7B4694A63E53BDC7307DBD36E18536
    SHA-1: 8BAC05766B551410C1721644795F1DBDA7EB90CE
    WARNING
    This update will modify your existing game installation.
    Rollback to previous version is not possible.
    Upgrading to the final 1.61 patch also may not be possible.
    It is recommended to back up your full installation folder and profile folder first (you can restore those before applying the final patch).
    As always, use at your own risk. Thanks a lot for your support!
    please be aware that no easy rollback to 1.60 is possible unless You have full backup

    fyi changes since last beta
    [94918] New: command unit addMagazine[name, ammoCount]
    [94912] Fixed: Video memory detection on W7/x64 sometimes wrong because of bug in IDirect3DDevice9::GetAvailableTextureMem.
    [94886] Fixed: Possible gear item duplication (private https://dev-heaven.net/issues/36648 )
    beta in Sync with 1.61 RC1 candidate for these who don't want install 1.61 RC1
    http://forums.bistudio.com/showthrea...(1-61-MP-build)

    BattlEye Support: ... supported... please read below about 1.61 issues with BattlEye

    Install either:
    http://www.gamefront.com/files/21983...EyeARMA2OA.exe
    or manually update to 1.61 version of BattlEye: http://www.battleye.com/download.html

    admins using server 94949 or hosters with 94945 may experience problems with hosting for more than 1 player
    until fix in next version please change kickDuplicate=1; to kickDuplicate=0;
    and don't use ban.txt for engine bans ...

  2. #2
    Any chance we are going to see the hitPart EH locality bug fixed (https://dev-heaven.net/issues/27837)? It would be really nice to have this be in the next stable release so it can be pushed into use with mods and not have to require betas.

  3. #3
    Why you so hate the admins?

  4.   Click here to go to the next Developer post in this thread.   #4
    BI Developer Suma's Avatar
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    Jun 27 2001
    Location
    Czech Republic
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    3,708
    Quote Originally Posted by NouberNou View Post
    Any chance we are going to see the hitPart EH locality bug fixed (https://dev-heaven.net/issues/27837)? It would be really nice to have this be in the next stable release so it can be pushed into use with mods and not have to require betas.
    Definitely not for 1.61 final. If everything goes well, this RC will become a final. If something goes terribly wrong, what went wrong will be fixed, but there will be no more fixes or new features for 1.61 final.
    Ondrej Spanel, BIS Lead Programmer

  5. #5
    Cheers, Dwarden!

    Will test & report any problems ASAP.

  6. #6

  7. #7
    Master Gunnery Sergeant MavericK96's Avatar
    Join Date
    Jul 3 2004
    Location
    Anacortes, WA, USA
    Posts
    1,390
    Whoo!!
    Core i7 920 @ 3.995 GHz, HT off
    12 GB OCZ DDR3-1600
    GTX 680
    2x Intel X25-M 80 GB SSD
    Windows 7 Pro x64

    ArmA2/OA Settings:
    1920x1080 w/ View Distance at ~3600
    Video Memory at Default
    MSAA Very High, AToC=0, SMAA Ultra
    Post Processing at Very Low
    All other settings at Very High

  8. #8
    Any chance we get a toogleable handling system ?

  9. #9
    Great work, BIS!

    >>>For The Life Of A Friend | SP scenario for Arma 2: CO
    Tags: civilians, friendship, mafia, assassination, revenge

  10. #10
    Exclude filter, don't give us normal ARMA2 players the shaft.

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