Try this
PHP Code:
class CfgPatches
{
class CampCarver
{
units[] = {"CampCarver"};
weapons[] = {};
requiredVersion = 1.0;
requiredAddons[] = {"Utes"};
version = "28/05/2011";
fileName = "CampCarver.pbo";
author = "Landdon";
mail = "z3us0lympus@comcast.net";
};
};
class CfgWorlds
{
class CAWorld;
class Utes: CAWorld
{
class Grid;
class DefaultClutter;
};
class CampCarver: Utes
{
cutscenes[] = {"campcarver_Intro1","campcarver_Intro2"};
description = "10th SFG Training Area v0.1";
worldName = "lan\campcarver\campcarver.wrp";
pictureShot = "lan\campcarver\data\campcarver_Menu_ca.paa";
class Grid: Grid
{
offsetX = 0;
offsetY = 40960;
class Zoom1
{
zoomMax = 0.15;
format = "XY";
formatX = "000";
formatY = "000";
stepX = 100;
stepY = -100;
};
class Zoom2
{
zoomMax = 0.85;
format = "XY";
formatX = "00";
formatY = "00";
stepX = 1000;
stepY = -1000;
};
class Zoom3
{
zoomMax = 1e+030;
format = "XY";
formatX = "0";
formatY = "0";
stepX = 10000;
stepY = -10000;
};
};
startTime = "12:00";
startDate = "05/8/2001";
startWeather = 0.0;
startFog = 0.0;
forecastWeather = 0.2;
forecastFog = 0.2;
centerPosition[] = {20480,20480,500};
seagullPos[] = {20480,20480,500};
longitude = 25;
latitude = 39;
clutterGrid = 1;
clutterDist = 200;
noDetailDist = 50;
fullDetailDist = 10;
midDetailTexture = "lan\campcarver\data\campcarver_middle_mco.paa";
minTreesInForestSquare = 2;
minRocksInRockSquare = 2;
ilsPosition[] = {5098.86,2879.41};
ilsDirection[] = {0.6018,0.08,-0.7986};
ilsTaxiOff[] = {5098.86,2879.41,4616.14,3517.34,4617.24,3535.27,4629.93,3548.52,4645.11,3555.97,4672.58,3542.25};
ilsTaxiIn[] = {4672.58,3542.25,5128.83,2933.17,5131.32,2911.92,5118.63,2896.75,5102.9,2885.99,5086,2893.72};
class Clutter
{
#include "cfgClutter.hpp"
};
class Names
{
#include "campcarver.hpp"
};
};
};
class CfgWorldList
{
class CampCarver{};
};
class CfgMissions
{
class Cutscenes
{
class campcarver_Intro1
{
directory = "lan\campcarver\Data\scenes\intro1.campcarver";
};
class campcarver_Intro2
{
directory = "lan\campcarver\Data\scenes\intro2.campcarver";
};
};
};