Guy's I've searched quite a bit, done the tutorials and even gone back to the ofp stuff. Mondkalb's tutorial was great and allowed me to get a simple object into the game with the proper texture, maps, etc. What I'm running into is an utter lack of understanding how to get UVMaps put together for more "complex" objects. So after 5 hours of trial and error (and significant forum searches) I'm throwing myself at the mercy of you the experts.
I"m working on a billboard (don't laugh it is complex enough for me). I have it broken up into the following named sections in lod 0: Support, Advertising, Pole, Catwalk and Ladder. I asked someone earlier on Skype about just uv mapping on rung of the ladder and his reply (yes do that) got me thinking.
Should I be creating a separate UV map as i create each component in a model? Mondkalb's tutorial has you select the whole model first, then do the UV. When I attempt to unwrap more complex objects it doesn't seem to be the right answer as all of the faces aren't being shown. Alternatively can this be done as each object is made (i.e. ladder rung, ladder support, main support, etc)?? If I UV map an object and move it later is the map tied to the component independent of the location?
Is it easier to do the UV maps in 3ds? Any advice on your workflow for uvmapping would be sincerely appreciated.