
Originally Posted by
Messiah
Booce, no need to manually unwrap cylinders with that technique, O2's unwrap tool will do it perfectly well (Surfaces -> Unwrap Structure). It's a perfectly viable way of UV unwrapping, long winded, but viable. I believe Earl (BISim) pioneered the technique, and taught it to Rock and Myself.
Also, I find i easiest to layout a single sided face in the viewport you want to flatten everything to, so you can a) use it as a template to layout the unwrapped mesh and b) to use 'background from face' to create a texture box, and then load a chequer pattern texture to apply to the unwrapped model (obviously at this stag you can just delete the square guide). In that way you avoid a chunk of the faff with the uv editor, and just have to export the EMF. You can export the EMF at set ratios and make sure to tick all three boxes, which will ensure the EMF mesh stays in ratio by adding a bounding box.