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Thread: AI Voices

  1. #21
    I'm not bothered by the voices in the game. I'd prefer they spent their time on AI, or animations, or the physics engine. The voices do what they need to do, which is transfer orders and information in a succinct manner. I'd much rather hear "2, Taking Fire!" than "I'm getting f***ed in the ass over here!" (a la BF3).
    Last edited by Snowden; Jul 14 2012 at 04:51. Reason: typo

  2. #22
    Quote Originally Posted by SigintArmA View Post
    All I gotta say is... remember, it isn't even in beta phase yet. So what they show isn't close to a finished product. I'm 90% sure the voices will change lol Not to sound like an ass
    Thats what they said about Armed Assault and Arma2 before release. Don't get your hopes up.

    If BIS would let you simply rearrange units in the command bar I would be happy. Then they could simply have the officer say: "1 through 4, Go to, that House" instead of:

    1, Go to, that House.
    2, Go to, that House.
    3, Go to, that House.
    4, Go to, that House.

    Only then to have you change your mind and make them go somewhere else, and then imagine having 10 units. AI move faster individually rather than in a standard formation.
    Last edited by Victor; Jul 14 2012 at 05:35.
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  3. #23
    You can already divide your squad/platoon into teams in Arma 2. Then instead of "1,2,3,4 go to that house" the leader says "Team Red, go to that house" or "Team Blue, go to that car." Or did you mean AI leaders?

  4. #24
    Chief Warrant Officer mrcash2009's Avatar
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    Theres a thread deep in the BIS vaults from Arma2 that debated this to death, and same points come again. This isnt a scripted game with a narrow option list, so no matter what way you swing it, voices just cant be as fluent as we would all like with the multitude of options, resources taken to cover it, time taken with everything else that needs to be done, and as mentioned bloating install with such audio.

    Best voices so far (IMO) were BAF DLC which just made it a little more fluent, but you will never get much more than that.

    Quote Originally Posted by 5133p39 View Post
    Then you say the word 20-ish times

    I dont think there are too many different contexts nor intonations.
    Basically you can have four contexts:

    1.) first word in a sentence
    2.) word in the middle of a sentence
    3.) last word of a sentence
    4.) single word

    ...and maybe three intonations:

    1.) agitated
    2.) informative
    3.) quiet

    There would be a lot of additional sound editing work, but its doable.
    Its only a matter of available resources (time/people/money), the question is: would it be worth the resources you put into it? I dont think so, and i dont mean quality-wise.
    When the game is released I hope to see your AI Voice addon pack, because only a dedicated team could do it how we would like it and BIS have enough to debug the game before release and everything else that is needed

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  5. #25
    Master Gunnery Sergeant 5133p39's Avatar
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    Sorry, no voice pack from me, i am already busy enough regarding BIS games.
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  6. #26
    Quote Originally Posted by Snowden View Post
    You can already divide your squad/platoon into teams in Arma 2. Then instead of "1,2,3,4 go to that house" the leader says "Team Red, go to that house" or "Team Blue, go to that car." Or did you mean AI leaders?
    Yes you can have colored teams but that doesn't fix the issue. Imagine 5 tanks, each tank with its own driver, gunner and commander. You want the gunner/commander to be in danger mode, and ready to fire at a moments notice. However, you also want the driver to stay on the road and not slow down at the hint of an enemy, so you ether put him on safe or aware. Now this is where you might say: "Why Victor, just makes the gunners/commanders team yellow and the drivers team blue," that still doesn't fix it. Also think of the time you'll have to devote to making them operate as a team, switching between command bars etc.

    If you want the tanks to drive along the road, you have to make them move individually, otherwise they'll try to stay in formation which hardly gets them anywhere. If you could simply make the drivers be units 1-2-3-4-5 instead of 1, 4, 8, 12, 14 it would be easier to control them and move them around. The drivers could be 1-2-3-4-5, the gunners 6-7-8-9-10, and commanders 11-12-13-14-15. The radio would then simply say "6 through 14, danger and fire at will" instead of selecting 2-3-5-6-8-9-11-12-14-15, pressing 9, selecting a team, making a team, then pressing space, then selecting the team, then giving them the action. It takes way too long. If we simply could turn unit 4 unto unit 2 by double pressing F4 then F2 once, we could save a lot of headaches.
    Last edited by Victor; Jul 14 2012 at 18:54.

  7. #27
    Most likely will be the same just hopefully less painful to listen too.

    VO costs a lot of space and resources that could be spent on better things for Arma 3.
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  8. #28
    Quote Originally Posted by DMarkwick View Post
    One thing I might ask - PLEASE make sure the voice actor who says the word "close" pronounces it "close" (e.g. that dog is too close) and not "cloze" (e.g. please close that door) always irritates me in ArmA2
    And the officerly BAF voice who pronounces 'bush' as if it rhymes with 'hush'.
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  9. #29
    Quote Originally Posted by Archosaurusrev View Post
    The voices are not from voice actors, they're not all from real people.

    If you were to make every sound file ever to be used, it'd take a year more to come out and the game would be 5gb more of data.
    If you read the manual, the credits on the back page have the names of all the voice actors. They are real people.

  10. #30
    Master Gunnery Sergeant -Coulum-'s Avatar
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    I personally don't mind the current voice. Besides I am more concerned with what the ai say than how they say it. And I am even more concerned about what they do other what they say. That is something I think is worth investing in. Better voices for a lot of work is IMO not worth it.

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