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Thread: ARMA 2: OA beta build 94876 (1.61 MP build)

  1.   Click here to go to the next Developer post in this thread.   #1

    ARMA 2: OA beta build 94876 (1.61 MP build)

    http://www.arma2.com/beta-patch.php

    mirror: http://www.gamefront.com/files/21978...uild_94876.zip

    [94761] TBB 4.0 update 5, (tbb40_20120613oss, http://threadingbuildingblocks.org/ver.php?fid=187)
    * minor fixes and tweaks
    ** this beta is 1.61.xxxxx and not MP compatible with old 1.60 betas


    BattEye support: ...ready...

  2. #2
    May I ask what this "Threading building Blocks" activly does?

    Something to do with improved hyperthreading support, or better Core optimisation on Intels?
    www.16aa.net
    Pte Taylor - MERT

  3. #3
    Why don't use just Google "memory allocators"

    http://en.wikipedia.org/wiki/Memory_allocation
    My english isn't good.

  4. #4
    Staff Sergeant
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    Still don't know meaning.

  5. #5
    Quote Originally Posted by My_Shortcoming View Post
    May I ask what this "Threading building Blocks" activly does?

    Something to do with improved hyperthreading support, or better Core optimisation on Intels?
    From the TBB FAQ:

    What is TBB?
    Intel® Threading Building Blocks (TBB) is a popular software C++ template library that simplifies the development of software applications running in parallel (key to any multicore computer). Intel TBB extends C++ for parallelism in an easy to use and efficient manner. It is designed to work with any C++ compiler thus simplifying development of applications for multi-core systems.
    Intel TBB is a C++ template library that adds parallel programming for C++ programmers. It uses generic programming to be efficient.
    Threading Building Blocks includes algorithms, highly concurrent containers, locks and atomic operations, a task scheduler and a scalable memory allocator. These components in TBB can be used individually or all together to ease C++ development for multi-core.
    Intel TBB provides an abstraction for parallelism that avoids the low level programming inherent in the direct use of threading packages such as p-threads or Windows threads. It has programmers express tasks instead of threads.
    Intel TBB facilitates scalable performance in a way that works across a variety of machines for today, and readies programs for tomorrow. It detects the number of cores on the hardware platform and makes the necessary adjustments as more cores are added to allow software to adapt. Thus, more effectively taking advantage of multi-core hardware.

  6. #6

  7. #7
    i remember with first 1.60 beta, it was about few weeks before 1.60RC1 came.
    >>>>Check Out<<<< my little "Arma 3 Optimization Tweaks", if you want best balance between quality/performance!

    Arma 2: Chernarus LIFE

    CD - Medieval; Digital - Future!

  8. #8
    First Lieutenant Kremator's Avatar
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    Quote Originally Posted by Qazdar View Post
    Thanks,

    ETA on 1.61 ?
    *sigh*

  9. #9
    * minor fixes and tweaks
    Can you provide a little more info?

  10. #10
    BattleEye on all the servers with newest beta just started kicking everybody. "Corrupted memory #0"

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