Page 29 of 29 FirstFirst ... 192526272829
Results 281 to 289 of 289

  Click here to go to the first Developer post in this thread.  

Thread: Arma 3 hands on @ Gamescom 2012!

  1. #281
    Master Gunnery Sergeant -Coulum-'s Avatar
    Join Date
    Dec 8 2010
    Location
    Canada
    Posts
    1,067
    Quote Originally Posted by Wolfstriked
    At 4:24 the recoil only causes the weapon to move while the hands stay still.That is due to alpha?And just to add I love the sway while prone.
    Yes indeed. Not only was there actually considerable sway but it seemed much smoother and less jerky. Also like how magnification actually multiplies the sway unlike in arma 2 where your hand suddenly becomes steadier when using high magnifications.

    Just a hopeful question, will there be a scripting command that will allow us to "multiply" sway? Something like the setunitrecoilcoefficient command, but for sway instead of recoil? This would be really great for making addons to fit those groups of people who absolutely hate sway, or those on the other extreme who feel there needs to be much more sway than already implemented.

  2. #282
    While its still pre alpha I think it looks good! I'm excited.
    Mobo: ASUS Maximus IV Extreme
    CPU: Intel I7 2600K @ 5.0 GHZ Vcore 1.5
    HSF: Custom water cooling 3x120 rad, EK supreme HF full copper, EK 150 basic res, Koolance PMP-450 High-flow Pump
    RAM:16GB Corsair Dominator GT 1866 9.10.9.27 2T
    GFX: ASUS GTX 690
    PSU: Corsair HX 850
    Case: Corsair 800D

  3. #283
    Quote Originally Posted by Flash Thunder View Post
    My cries have been answered no more stupid init scripts!
    My guess is that it'll be good enough for people that wanna simply change a primary weapon or give civvies a weapon but for any kind of custom loadout it'll be more of a hindrance than a replacement for init scripts.

    For example I can swap out binocs for rangefinders with a single line of code for a whole group. If you can't do something like that one time for a whole group than the loadout editor might just be for show really.

  4. #284
    Another Gamescom gameplay presentation from GamersPlatoon:

  5. #285

  6. #286
    Warrant Officer
    Join Date
    Jul 31 2008
    Location
    North America
    Posts
    2,567
    Quote Originally Posted by -Coulum- View Post
    Yes indeed. Not only was there actually considerable sway but it seemed much smoother and less jerky. Also like how magnification actually multiplies the sway unlike in arma 2 where your hand suddenly becomes steadier when using high magnifications.
    Are you sure that this isn't because Hold Breath is also assigned to RMB? When you zoom in or magnify, you also hold your breath unless you changed that key.
    "The greatest way to avenge your enemy is by learning to forgive." - Takashi Tanemori

  7. #287
    Gunnery Sergeant HKFlash's Avatar
    Join Date
    Jul 26 2004
    Location
    Portugal, Vila Real
    Posts
    440
    Quote Originally Posted by Nicholas View Post
    Are you sure that this isn't because Hold Breath is also assigned to RMB? When you zoom in or magnify, you also hold your breath unless you changed that key.
    Nicholas pretty much nailed it.

  8. #288
    I hope breathing is improved, so we actually breathe air... Nah but I hope it's of a strong natured sound like in AA3 and you wait for the exhale and the small pause at the end of the breathe, the natural loop of breathing. Some games are cool when you can hear your charr hold their breath.
    "YOU MUST REALLY SUPPORT BIS"

  9. #289
    Master Gunnery Sergeant -Coulum-'s Avatar
    Join Date
    Dec 8 2010
    Location
    Canada
    Posts
    1,067
    Quote Originally Posted by Nicholas
    Are you sure that this isn't because Hold Breath is also assigned to RMB? When you zoom in or magnify, you also hold your breath unless you changed that key.
    Nah, I have different key layout. Maybe I am mistaken, but it seems like the displacement of aim experienced using an acog and whatever is on the m107's, is practically the same, even though the magnification is quite different. Whereas in that vid, you can see there is quite a bit more sway when looking through the high magnification scope. Maybe I am just imagining it though. Off to the editor for testing.
    Last edited by -Coulum-; Sep 3 2012 at 22:02.

Page 29 of 29 FirstFirst ... 192526272829

Similar Threads

  1. Arma 3 hands on @ Gamescom 2012!
    By Placebo in forum BOHEMIA INTERACTIVE NEWS
    Replies: 0
    Last Post: Jul 12 2012, 16:26
  2. Don`t come back from Gamescom...
    By EagleEye[GER] in forum TAKE ON HELICOPTERS - GENERAL
    Replies: 1
    Last Post: Aug 16 2011, 16:32
  3. Gamescom 2011 - 17.-21.08. in Cologne, Germany
    By Scruffy in forum BOHEMIA INTERACTIVE GENERAL
    Replies: 19
    Last Post: Aug 13 2011, 13:14
  4. GamesCom 2009 - Germany; Cologne
    By JaKe.OnE in forum BOHEMIA INTERACTIVE GENERAL
    Replies: 18
    Last Post: Aug 13 2009, 21:22
  5. Arma Hands on at IGN
    By NaveReyem in forum ARMA - GENERAL
    Replies: 5
    Last Post: Apr 19 2007, 23:20

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •