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Thread: Issues with waypoint conditions

  1. #1

    Question Issues with waypoint conditions

    So I'm currently having issues with waypoint conditions. Let's say that a two-man squad must kill a target in order to proceed further.
    Code:
    	position[]={9585.652344,29.834999,3997.400635};
    	description="movehere";
    	expCond="not alive target";
    	class Effects
    	{
    	};
    	showWP="NEVER";
    And below is the code for the target that must be killed.
    Code:
    	position[]={9586.404297,29.834999,3885.940186};
    	id=2;
    	side="EAST";
    	vehicle="SoldierEB";
    	leader=1;
    	skill=0.600000;
    	text="target";
    I wanted the squad to move after they killed the target, but whenever I tested, the squad always moved to that area without killing the target first. What am I doing wrong here? Sorry if I sound a bit too harsh.

  2. #2
    hi,

    Quote Originally Posted by FegelCineplex View Post
    Spoiler:
    Make your first WP with your condition "not alive target" near your squad start position. They will wait here for the target to be killed. Create a second WP where you want them to move after the target has been killed.

    Pics are better than words so here is how it should be:



    cya.

    Nikiller.
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