So I'm currently having issues with waypoint conditions. Let's say that a two-man squad must kill a target in order to proceed further.
And below is the code for the target that must be killed.
expCond="not alive target";
I wanted the squad to move after they killed the target, but whenever I tested, the squad always moved to that area without killing the target first. What am I doing wrong here? Sorry if I sound a bit too harsh.