Results 1 to 9 of 9

Thread: ARMEX Armory Question

  1. #1

    Question ARMEX Armory Question

    Just a noob question i can't seem to find anywhere.
    In the multiplayer armex armory , In the quick menu, you can select a item from the menu, but once i choose the item , vehicle, or weapon , nothing happens it just says " (player) has chosen (The Item) "
    How do the players actually get an item from that menu?

  2. #2

  3. #3
    Private First Class
    Join Date
    Jul 11 2012
    Location
    Saint Louis, Missouri, USA
    Posts
    21
    Came here to ask the same question.

  4. #4
    i wanted to help, but i have no idea wth is armex lol

  5. #5
    After you select, go back and 'vote to start mission''. You'll spawn into a random mission with the item selected.

    Good luck!

  6. #6
    Is it possible to get all the weapons directly in the base? Seems not. :/
    Another problem with the armory and armex is that it all takes much too long..
    When I want to fire a grenade with the AK74 GL I have to start a complete mission and even then I just have ONE grenade to fire.
    I just want a shooting range and all weapons with all ammo.. whats the problem? or better, whats the solution? :P
    Last edited by Sagehorn; Jan 13 2013 at 01:35.
    Sorry, but ArmA2 with 3rd person (and crosshair) doesn't make any sense

  7. #7
    Hi, there is a better solution called the editor, just go to single player ->editor and here you can set a mission up where you can shoot,drive,fly and kill wathever you want,just need to place it on the map, press preview and your off. You can and will have more fun in the editor then when you use the armory or stock-singlemissions.

    Have fun.
    Last edited by Sgt.Spoetnik; Jan 13 2013 at 08:51.

  8. #8
    yes, thats what i would use normally. but i thought the armory could take the work out of my hands

    above all, afaik there is no easy command to put all weapons (incl. custom) in one crate..
    it's just a pity, that such a good feature has been implemented "too consequently" :P
    Last edited by Sagehorn; Jan 13 2013 at 13:13.

  9. #9
    Sergeant Major JuggernautOfWar's Avatar
    Join Date
    Aug 25 2007
    Location
    Oregon, United States
    Posts
    1,451
    In the editor you can place down an "Ambient Combat" module and synchronize it with the player character. You then have a completely dynamic evolving experience with dynamic objectives happening for you to complete. You may also run into dynamically generated armies fighting each other. All of this is done by simply adding a module from the "Modules" list to the right of the editor and synchronizing it with your player. Simple as can be.

    These mission objectives can involve rescuing a POW or downed pilot, clearing out an enemy held camp, patrolling an area, targeting an enemy base for artillery, and more.

    above all, afaik there is no easy command to put all weapons (incl. custom) in one crate..
    This is one thing I'd also really like to know how to do. If you could just put all weapons (including from mods like ACE) in one crate it'd be great.
    Last edited by JuggernautOfWar; Jan 14 2013 at 17:54.
    Phenom II X4 955 45 nm OC 3.6 GHz
    GeForce GTX 570 Classified
    12 GB Dual-Channel DDR3
    M4 Solid State Drive

Similar Threads

  1. ARMEX and custom Addons.
    By BF2_Trooper in forum ARMA 2 & OA - GENERAL
    Replies: 0
    Last Post: Sep 6 2011, 01:55
  2. MP armory question
    By sister_christian in forum ARMA 2 & OA - GENERAL
    Replies: 2
    Last Post: Feb 11 2011, 15:54
  3. Armex games
    By captjohn in forum ARMA 2 & OA - MULTIPLAYER
    Replies: 10
    Last Post: Jan 21 2011, 04:53
  4. Can i have ARMEX ( MP armoury ) without the beta?
    By AussieSausage in forum ARMA 2 & OA - GENERAL
    Replies: 1
    Last Post: Dec 8 2010, 13:11
  5. ArmA ARMORY Question=)
    By rosenskold in forum ARMA 2 & OA - GENERAL
    Replies: 6
    Last Post: Sep 1 2009, 21:56

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •