I am creating an army base master-draft.
So I want to include a trigger, which changes the behavior of all units within the area if any opposite unit is detected. Besides I want to sound an alarm if triggered.
What do I have to put into the OnAct box to change the behavior of all friendly units? Wouldnt matter if the behavior of all units, enemies as well, changes.
And how do I sound the alarm? There are sounds under "Empty" ojects, even a sound for alarm. But this sound ALWAYS sounds. Unfortunately there is no proper sound under the triggers options
thanks in advance folks =)