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Thread: How do I trigger the bomb in the first mission? (generator has to explode)

  1. #1

    How do I trigger the bomb in the first mission? (generator has to explode)

    Hello,
    i just started the singleplayer campaign.
    In the first mission for the communication base near Pusta, they shouldnt blow up they shouldnt blow up the whole town, so I said I would do it myself.

    Now i placed the bomb on the generator. In a walkthrough it said now i could just choose "trigger bomb" with the mouse wheel, but there is no option. I dont have my bomb anymore and I cannot trigger it. What do I do?

    Words "bomb" and "communication base" are probably called diffrently in the english game. But i play the german version, so I just translated it as good as possible.

    Thank you for your help...

  2. #2
    How far are you from it? if your too far it will not give you the option.
    My custom missions:
    TOH - COOP5 Operation Pegasus http://forums.bistudio.com/showthrea...ration-Pegasus
    TOH - COOP Convoy attack (both Hinds and stock versions) http://forums.bistudio.com/showthrea...-Convoy-Attack
    A2CO Multi-mission Template http://forums.bistudio.com/showthrea...48#post2182048
    Basic Vehicle respawn script (A3 Alpha) http://forums.bistudio.com/showthrea...72#post2389272

    [EVO] Multigaming Clan is recuiting at www.evoclan.net

  3. #3
    no go to the generator, then I click" place bomb" then my guy goes on his knees, "plants the bomb" (i dont see any bomb, but he gets back up) and then, when i go away 50 meters or so, or anywhere else, I dont get an option to blow up the thing. And my bomb is gone. Its really annoying

    ---------- Post added at 12:25 ---------- Previous post was at 12:19 ----------

    i just watched a Walkthrough on youtube... he doesnt do anything diffrently than me... but he gets an option to blow up the whole place... i dont

  4. #4
    Hmm... weird.

    If you can't get the option of "detonate charge", try going prone and then place the satchel/bomb underneath the com station. A symbol with two reflected triangles divided by a line should appear (which means the bomb is on the ground). Select "timer 30 seconds" from the drop down menu. Crawl out of the station and back off quickly.

    It could be a bug or a problem with a mod, this problem doesn't seem to happen in the English version.
    Last edited by smart_brian; Jul 10 2012 at 05:07.

  5. #5

  6.   This is the last Developer post in this thread.   #6
    Some mods handle satchel charges differently, yes. Make sure you use the wheel action with text saying something like "Put satchel charges (1 left)" - then you should be definitely able to detonate it.
    The game, Mrs. Hudson, is ON!

  7. #7
    Quote Originally Posted by schaine View Post
    just watched a Walkthrough on youtube... he doesnt do anything diffrently than me... but he gets an option to blow up the whole place... i dont
    You must take these when still inside helicopter: Satchel charge, Laser Marker and Laser Marker Battery
    http://forums.bistudio.com/showthrea...ce-demo-charge

    Are you sure you know how to set satchel:
    http://forums.bistudio.com/showthrea...-Storm-chapter

    Other things that can possibly go wrong with "Into The Storm" mission:
    http://forums.bistudio.com/showthrea...-can-t-I-do-it

    It is a known fact that stachels do not work in official missions when using mods like ACE:
    http://forums.bistudio.com/showthrea...r-just-in-case!!
    http://forums.bistudio.com/showthrea...t-be-destroyed
    http://forums.bistudio.com/showthrea...firmation-help

    Make sure you do not have any mods installed. Many people rush into campaigns and official missions thinking it is a good idea to have every neat modification activated there is. When it is really vary bad idea.

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