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Thread: Pegasus Team 101 Sci Fi Units WIP

  1. #11
    Staff Sergeant JSF 82nd Reaper's Avatar
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    I'm still using CAAir, what should I replace it with? Helicopter? I did find that I had a view commander lod in which didn't have the same cargo/pilot proxies the other lods did. I'm using MH6_Cargo proxy for the cargo, and the AH6_Pilot for the pilot.

    Here's the .rpt:
    PHP Code:
    Convert model p:pt101_destinyeng1.p3d -> C:UsersJSF82N~1AppDataLocalTempARMAaddonspt101_destinyeng1.p3d
    Convert model p
    :pt101_destinyeng2.p3d -> C:UsersJSF82N~1AppDataLocalTempARMAaddonspt101_destinyeng2.p3d
    Convert model p
    :pt101_destinyeng3.p3d -> C:UsersJSF82N~1AppDataLocalTempARMAaddonspt101_destinyeng3.p3d
    Convert model p
    :pt101_destinyeng4.p3d -> C:UsersJSF82N~1AppDataLocalTempARMAaddonspt101_destinyeng4.p3d
    Convert model p
    :pt101_destinypt101_dstny1.p3d -> C:UsersJSF82N~1AppDataLocalTempARMAaddonspt101_destinypt101_dstny1.p3d
    Convert model p
    :pt101_destinypt101_dstny2.p3d -> C:UsersJSF82N~1AppDataLocalTempARMAaddonspt101_destinypt101_dstny2.p3d
    Convert model p
    :pt101_destinypt101_dstny3.p3d -> C:UsersJSF82N~1AppDataLocalTempARMAaddonspt101_destinypt101_dstny3.p3d
    Convert model p
    :pt101_destinypt101_dstny4.p3d -> C:UsersJSF82N~1AppDataLocalTempARMAaddonspt101_destinypt101_dstny4.p3d
    Cannot register unknown string STR_STATE_HEALSOLDIER
    Cannot register unknown string STR_STATE_FIRST_AID
    Cannot register unknown string STR_UI_RADARRANGE
    Cannot register unknown string STR_ACTION_LAUNCHCM
    Cannot register unknown string STR_ACTION_NEXTCM
    Cannot register unknown string STR_USRACT_ACTION_CONTEXT
    Cannot register unknown string STR_USRACT_OPTICS_MODE
    Cannot register unknown string STR_USRACT_ZEROING_UP
    Cannot register unknown string STR_USRACT_ZEROING_DOWN
    Cannot register unknown string STR_USRACT_NETWORK_DS_INTERFACE
    Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_10CM
    Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_10CM
    Cannot register unknown string STR_USRACT_BULD_TERRAIN_RAISE_50CM
    Cannot register unknown string STR_USRACT_BULD_TERRAIN_LOWER_50CM
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_0
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_1
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_2
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_3
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_4
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_5
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_6
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_7
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_8
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_9
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_10
    Cannot register unknown string STR_INPUT_DEVICE_FREETRACK_11
    Cannot register unknown string STR_DISP_LEFT
    Cannot register unknown string STR_DIFF_CAMERA_SHAKE
    Cannot register unknown string STR_FREETRACK
    Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_CORE
    Cannot register unknown string STR_ADDON_ACTIONS_INSTALL_MOD
    Cannot register unknown string STR_ADDON_ACTIONS_PLAY_MISSION
    Cannot register unknown string STR_ADDON_ACTIONS_TRY_ENTITY
    Cannot register unknown string STR_ADDON_ACTIONS_TRY_WEAPON
    Cannot register unknown string STR_MSG_ADDON_NOT_FOUND
    Cannot register unknown string STR_MSG_ADDON_CANNOT_OPEN
    Cannot register unknown string STR_MSG_ADDON_UNKNOWN_PRODUCT
    Cannot register unknown string STR_INCOMPATIBLE_LOAD_GAME_ATTEMPT
    Warning
    CfgVehicles missing in PreloadConfig may slow down vehicle creation
    Warning
    CfgAmmo missing in PreloadConfig may slow down vehicle creation
    Warning
    CfgNonAIVehicles missing in PreloadConfig may slow down vehicle creation
    <model "p:\pt101_destiny\eng1.p3d">
    </
    model>
    <
    model "p:\pt101_destiny\eng2.p3d">
    </
    model>
    <
    model "p:\pt101_destiny\eng3.p3d">
    </
    model>
    <
    model "p:\pt101_destiny\eng4.p3d">
    </
    model>
    <
    model "p:\pt101_destiny\pt101_dstny1.p3d">
    </
    model>
    <
    model "p:\pt101_destiny\pt101_dstny2.p3d">
    </
    model>
    <
    model "p:\pt101_destiny\pt101_dstny3.p3d">
    </
    model>
    <
    model "p:\pt101_destiny\pt101_dstny4.p3d">
    </
    model>
    w:C_branchPoseidonArrowheadElFileServerfileServer.cpp(2517) : Assertion failed '_workerThread.Size() == _nRequestsLoading'
    Creating texture headers file...
    1 texture headers saved to file "C:\Users\JSF82N~1\AppData\Local\Temp\ARMAaddons\pt101_destiny\texHeaders.bin" 
    Last edited by JSF 82nd Reaper; Jul 18 2012 at 20:48.

  2. #12
    ah thats Binpbo log

    i need armaoa or arma2 .rpt when you start game it errors all to there

    yes you need to change that to your folder name or preferably

    class CfgPatches
    {
    class pt101_destiny
    {.......
    A chopper cup of Coffee in a chopper coffee pot
    TOH Now with added Coffee
    http://www.helpivanmartin.org/

  3. #13
    Staff Sergeant JSF 82nd Reaper's Avatar
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    Oh, where do I find the armaoa or arma 2 .rpt? Found It! Going to post link to the doc on google docs for you.

    https://docs.google.com/file/d/0BzhU...ZRTFB4TDA/edit
    Last edited by JSF 82nd Reaper; Jul 18 2012 at 21:10.

  4. #14
    I had to request access so look for a funny sounding Yahoo mail coming your way for access

  5. #15
    Staff Sergeant JSF 82nd Reaper's Avatar
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    K, you have permission now and I fixed the error, I had to add to rearrange where the Animation Sources and User Actions were. So now I'm able to get the option to lower ramp, but I have a problem it doesn't lower. Now we need to try to get the animations to work.

    Config.cpp
    PHP Code:
    #define TEast         0
    #define TWest         1
    #define TGuerrila     2
    #define TCivilian     3
    #define TSideUnknown     4
    #define TEnemy         5
    #define TFriendly     6
    #define TLogic         7

    #define true         1
    #define false         0

    // type scope
    #define private     0
    #define protected     1
    #define public         2

    class CfgPatches
    {
        class 
    pt101_destiny
            
    {
                
    units[] = {"pt101_dstny1""pt101_dstny2""pt101_dstny3""pt101_dstny4"};
                
    weapons[] = {};
                
    requiredVersion 0.1;
                
    requiredAddons[] = {"CAAir"};
            };
    };
    class 
    cfgVehicleClasses
    {
            class 
    pt101_dstny1
            
    {
                
    displayName "Destiny - Air";
            };
    };
    class 
    CfgVehicles
    {
        class 
    Helicopter;
            class 
    pt101_dstny1Helicopter
            
    {
                
    displayName "Troop Transport";
                    
    vehicleclass "pt101_dstny1";
                    
    accuracy 0.5;        
                    
    scope = public;
                
    model "\pt101_destiny\pt101_dstny1.p3d";
        
    //    maneuvrability = 1.0;
                
    maxSpeed 275;
            
    armor 150;
        
    //    aileronSensitivity = .3;         // relative aileron sensitivity
        //    elevatorSensitivity = .4;         // relative elevator sensitivity
            
    noseDownCoef .1;             // how much goes nose down during turns
            
    landingAoa 10*3.1415/180;
            
    brakeDistance 300;
        
    //    steerAheadSimul = 1.0;
        //    steerAheadPlan = 2.0;
        //    maxMainRotorDive = 0;
        //    maxBackRotorDive = 0;
        //    minMainRotorDive = 0;
        //    minBackRotorDive = 0;
                
    soundEngine[] = {"\pt101_destiny\snd\engine.wav"db+51};
                   
    soundEnviron[] = {"\pt101_destiny\snd\engine.wav"db-201.0};
                    
    transportSoldier 16;
            
    crew "US_Soldier_Pilot_EP1";
                    
    typicalCargo[] = {US_Soldier_EP1};
                
    getInAction GetInMedium;
                
    getOutAction GetOutMedium;
                
    memoryPointSupply "supply";
            
    dustEffect "HeliDust";
            
    waterEffect "HeliWater";
            
    type VAir;
            
    threat[] = {0.5,1,1};
            
    cost 500000;
            
    simulation helicopter;
            
    canbeshot true;
            
    ejectDeadCargo true;
            
    fuelCapacity 2000;
               
            
    memoryPointsGetInCargo "pos_cargo";
               
    memoryPointsGetInCoDriver "pos_codriver";
               
    memoryPointsGetInDriver "pos_driver";
            
    cargoAction[] = {UH60_Cargo01UH60_Cargo02};
              
    cargoIsCoDriver[] = {truetruefalse};
            
    driverInAction UH60_Pilot
                
    driverAction UH60_Pilot;
            
    driverCanSee 2+8+16;
            
    cargoCanSee 2+8+16;
            
    castDriverShadow true;
                
    castCargoShadow true;
            
    hasGunner false;
            class 
    Turrets {};
            class 
    Light 
            
    {
                  
    ambient[] = {0.3,0.15,0.0,1.0};
                  
    brightness 0.08;
                  
    color[] = {1.0,0.5,0.0,1.0};
                  
    position ohniste;
                  
    shape koulesvetlo;
                  
    size 0.3;
            };
            class 
    CargoLight 
            
    {
                  
    ambient[] = {0.6,0,0.15,1};
                  
    brightness 0.007;
                  
    color[] = {0.5,0,0,1};
            };
                class 
    AnimationSources
                
    {
                    class 
    UserRamp
                    
    {
                            
    source "user";
                            
    animPeriod 20;
                            
    initPhase 0;
                };
                };
                class 
    UserActions
                
    {
                    class 
    OpenRamp
                    
    {
                            
    displayName "Open Hatch";
                            
    position "action_hatch";
                            
    onlyforplayer false;
                            
    radius 8;
                            
    condition "this animationPhase ""UserRamp"" == 0";
                            
    statement "this animate [""UserRamp"", 1]";
                    };
                    class 
    CloseRamp
                    
    {
                            
    displayName "Close Hatch";
                            
    position "action_hatch";
                            
    onlyforplayer false;
                            
    radius 8;
                            
    condition "this animationPhase ""UserRamp"" == 1";
                            
    statement "this animate [""UserRamp"", 0]";
                    };
                };
            };
            class 
    dstny2pt101_dstny1 
            
    {
                    
    vehicleclass "pt101_dstny1";
                    
    displayName "QRF Vehicle";
                
    model "\pt101_destiny\pt101_dstny2.p3d";
                    
    transportSoldier 6;
            };
            class 
    dstny3pt101_dstny1 
            
    {
                    
    vehicleclass "pt101_dstny1";
                    
    displayName "Heavy Transport";
                
    model "\pt101_destiny\pt101_dstny3.p3d";
                    
    transportSoldier 2;
            };
            class 
    dstny4pt101_dstny1 
            
    {
                    
    vehicleclass "pt101_dstny1";
                    
    displayName "Anfibios Assualt";
                
    model "\pt101_destiny\pt101_dstny4.p3d";
                    
    transportSoldier 8;
            };
    }; 
    Model.cfg
    PHP Code:
    class CfgSkeletons
    {
            class 
    Helicopter;
            class 
    pt101_dstny1Helicopter
            
    {
                
    isDiscrete=1;
                
    skeletonInherit="";
                
    skeletonName="pt101_dstny1";
                
    skeletonBones[]=
                {
                        
    "prop1","",
                        
    "prop2","",
                        
    "prop3","",
                        
    "prop4","",
                        
    "prop5","",
                        
    "prop6","",
                        
    "prop7","",
                        
    "prop8","",
                        
    "prop9","",
                        
    "hatch","",
                };
        };
    };
    class 
    CfgModels
    {
        class 
    Helicopter;
            class 
    pt101_dstny1Helicopter
            
    {
                    
    skeletonName="pt101_dstny1";
                    
    sectionsInherit="";
                    
    sections[]=
                    {
                            
    "prop1",
                            
    "prop2",
                            
    "prop3",
                            
    "prop4",
                            
    "prop5",
                            
    "prop6",
                            
    "prop7",
                            
    "prop8",
                            
    "prop9",
                            
    "hatch",
                };
            };
            class 
    Animations
            
    {
                    class 
    VRotor4
                    
    {
                            
    type="rotationX";
                            
    source="rotorV";
                            
    selection="prop4";
                            
    axis="prop4_axis";
                            
    memory="1";
                            
    sourceAddress="loop";
                        
    minValue=0;
                        
    maxValue=1;
                            
    angle0="0";
                            
    angle1="rad 360";
                    };
                    class 
    VRotor5
                    
    {
                            
    type="rotationX";
                            
    source="rotorV";
                            
    selection="prop5";
                            
    axis="prop5_axis";
                            
    memory="1";
                            
    sourceAddress="loop";
                        
    minValue=0;
                        
    maxValue=1;
                            
    angle0="0";
                            
    angle1="rad 360";
                    };
                    class 
    VRotor6
                    
    {
                            
    type="rotationX";
                            
    source="rotorV";
                            
    selection="prop6";
                            
    axis="prop6_axis";
                            
    memory="1";
                            
    sourceAddress="loop";
                        
    minValue=0;
                        
    maxValue=1;
                            
    angle0="0";
                            
    angle1="rad 360";
                    };
                    class 
    VRotor7
                    
    {
                            
    type="rotationX";
                            
    source="rotorV";
                            
    selection="prop7";
                            
    axis="prop7_axis";
                            
    memory="1";
                            
    sourceAddress="loop";
                        
    minValue=0;
                        
    maxValue=1;
                            
    angle0="0";
                            
    angle1="rad 360";
                    };
                    class 
    VRotor8
                    
    {
                            
    type="rotationX";
                            
    source="rotorV";
                            
    selection="prop8";
                            
    axis="prop8_axis";
                            
    memory="1";
                            
    sourceAddress="loop";
                        
    minValue=0;
                        
    maxValue=1;
                            
    angle0="0";
                            
    angle1="rad 360";
                    };
                    class 
    VRotor9
                    
    {
                            
    type="rotationX";
                            
    source="rotorV";
                            
    selection="prop9";
                            
    axis="prop9_axis";
                            
    memory="1";
                            
    sourceAddress="loop";
                        
    minValue=0;
                        
    maxValue=1;
                            
    angle0="0";
                            
    angle1="rad 360";
                    };
                    class 
    HRotor1
                    
    {
                            
    type="rotationY";
                            
    source="rotorH";
                            
    selection="prop1";
                            
    axis="prop1_axis";
                            
    memory="1";
                            
    sourceAddress="loop";
                        
    minValue=0;
                        
    maxValue=1;
                            
    angle0="0";
                            
    angle1="rad -360";
                    };
                    class 
    HRotor2
                    
    {
                            
    type="rotationY";
                            
    source="rotorH";
                            
    selection="prop2";
                            
    axis="prop2_axis";
                            
    memory="1";
                        
    sourceAddress="loop";
                        
    minValue=0;
                        
    maxValue=1;
                            
    angle0="0";
                            
    angle1="rad -360";
                    };
                    class 
    HRotor3
                
    {
                        
    type="rotationY";
                        
    source="rotorH";
                        
    selection="prop3";
                        
    axis="prop3_axis";
                        
    memory="1";
                        
    sourceAddress="loop";
                        
    minValue=0;
                        
    maxValue=1;
                        
    angle0="0";
                        
    angle1="rad -360";
                    };
                    class 
    UserRamp
                    
    {
                            
    type="rotation";
                            
    source="UserRamp";
                            
    selection="hatch";
                            
    axis="hatch_axis";
                            
    memory="1";
                        
    sourceAddress="clamp";
                        
    minValue=0;
                        
    maxValue=1;
                            
    angle0="45";
                            
    angle1="rad 90";
                    };
        };
            class 
    pt101_dstny2pt101_dstny1 {};
            class 
    pt101_dstny3pt101_dstny1 {};
            class 
    pt101_dstny4pt101_dstny1 {};    
    }; 


    ---------- Post added at 04:27 PM ---------- Previous post was at 04:22 PM ----------

    I'm going attach a pic so you can see what is happening when I ride in back of the vehicle.

  6. #16
    well you have a shit load of problems according to that .rpt mate ,
    however i dont think 99.9% of them are atributable to this addon .
    pls use Vanilla when loading this so you can destinguish what problem is for this only , 2.mb of Mando /ace/ Halo problems make it hard to filter what is problem with this craft .

    pls send me file i take a look , i have one hour tonight or it will be next week .

  7. #17
    Staff Sergeant JSF 82nd Reaper's Avatar
    Join Date
    May 21 2011
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    United States of America
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    203
    Author of the Thread
    Here's a pic of what happens when I ride in back of the vehicle:



    ---------- Post added at 05:21 PM ---------- Previous post was at 04:30 PM ----------

    @Thromp I sent you a email with the file in it for you, thanks again for the help.

  8. #18
    Hey ,
    I will take a look tomorrow , tonight is late now sorry , will report back gmt 21:00 tomorrow

  9. #19
    Hi , i just take a look before Tea
    pls try this model.cfg until i get some more time, i have vut out all other destiny craft from it , because i always think get one work and rest will follow , other wise 5 times correction and one x error in correction = 10 * work lol

    your Ramp angles are way too large you need to scale them Rads out its like a fan lol ,



    Code:
    class CfgSkeletons
    {
            	class Default;
    	class Vehicle;
    	class Plane: Vehicle
    	{
    		skeletonInherit="Vehicle";
    		skeletonBones[]=
    		{
    			"alt",
    			"",
    			"alt2",
    			"",
    			"mph",
    			"",
    			"mph2",
    			"",
    			"vert_speed",
    			"",
    			"vert_speed2",
    			"",
    			"nm_alt",
    			"",
    			"hud_alt",
    			"",
    			"hud_speed",
    			"",
    			"rpm",
    			"",
    			"kompas",
    			"",
    			"kompas2",
    			"",
    			"hodinova",
    			"",
    			"hodinova2",
    			"",
    			"minutova",
    			"",
    			"minutova2",
    			"",
    			"horizont_dive",
    			"",
    			"horizont",
    			"horizont_dive",
    			"horizont_dive2",
    			"",
    			"horizont2",
    			"horizont_dive2",
    			"lkh klapka",
    			"",
    			"pkh klapka",
    			"",
    			"lkd klapka",
    			"",
    			"pkd klapka",
    			"",
    			"leva smerovka",
    			"",
    			"leva vejskovka",
    			"",
    			"prava smerovka",
    			"",
    			"prava vejskovka",
    			"",
    			"ls klapka",
    			"",
    			"ps klapka",
    			"",
    			"predni kolo",
    			"",
    			"levy kolo",
    			"",
    			"pravy kolo",
    			"",
    			"vrtule",
    			"",
    			"damageHide",
    			""
    		};
    	};
    	class Helicopter: Vehicle
    	{
    		skeletonInherit="Vehicle";
    		skeletonBones[]=
    		{
    			"velka vrtule",
    			"",
    			"mala vrtule",
    			"",
    			"otocvez",
    			"",
    			"otochlaven",
    			"otocvez",
    			"alt",
    			"",
    			"alt2",
    			"",
    			"nm_alt",
    			"",
    			"nm_alt2",
    			"",
    			"mph",
    			"",
    			"mph2",
    			"",
    			"vert_speed",
    			"",
    			"vert_speed2",
    			"",
    			"rpm",
    			"",
    			"rpm2",
    			"",
    			"horizont_dive",
    			"",
    			"horizont",
    			"horizont_dive",
    			"horizont2_dive",
    			"",
    			"horizont2",
    			"horizont2_dive",
    			"kompas",
    			"",
    			"kompas2",
    			"",
    			"hodinova",
    			"",
    			"hodinova2",
    			"",
    			"minutova",
    			"",
    			"minutova2",
    			"",
    			"damageHide",
    			"",
    			"rotorShaft",
    			""
    		};
    	};
            class pt101_dstny1: Helicopter
            {
                isDiscrete=1;
                skeletonInherit="";
                skeletonName="pt101_dstny1";
                skeletonBones[]=
                {
                        "prop1","",
                        "prop2","",
                        "prop3","",
                        "prop4","",
                        "prop5","",
                        "prop6","",
                        "prop7","",
                        "prop8","",
                        "prop9","",
                        "hatch","",
                };
    	};
    };
    
    class Rotation;
    class CfgModels
    {
    	class Default;
    	class Vehicle;
    	class Helicopter: Vehicle
    	{
    		sectionsInherit="Vehicle";
    		sections[]=
    		{
    			"sklo predni p",
    			"sklo predni l",
    			"velka vrtule staticka",
    			"velka vrtule blur",
    			"mala vrtule staticka",
    			"mala vrtule blur",
    			"trup",
    			"motor",
    			"elektronika",
    			"mala vrtule",
    			"velka vrtule",
    			"munice",
    			"zbran",
    			"vez",
    			"clan",
    			"clan_sign",
    			"podsvit pristroju"
    		};
    		skeletonName="Helicopter";
    		class Animations
    		{
    			class damageHide
    			{
    				type="hide";
    				source="damage";
    				selection="damageHide";
    			};
    			class IndicatorAltRadar: Rotation
    			{
    				source="altRadar";
    				sourceAddress="loop";
    				selection="alt";
    				axis="osa_alt";
    				memory=0;
    				maxValue=304;
    				angle1="rad -360";
    			};
    			class IndicatorAltRadar2: IndicatorAltRadar
    			{
    				selection="alt2";
    				axis="osa_alt2";
    			};
    			class IndicatorAltBaro: Rotation
    			{
    				source="altBaro";
    				selection="nm_alt";
    				axis="osa_nm_alt";
    				memory="false";
    				maxValue=61;
    				angle1="rad -180";
    			};
    			class IndicatorAltBaro2: IndicatorAltBaro
    			{
    				selection="nm_alt2";
    				axis="osa_nm_alt2";
    			};
    			class IndicatorSpeed: Rotation
    			{
    				source="speed";
    				selection="mph";
    				axis="osa_mph";
    				memory="false";
    				maxValue=125;
    				angle1="rad -320";
    			};
    			class IndicatorSpeed2: IndicatorSpeed
    			{
    				selection="mph2";
    				axis="osa_mph2";
    			};
    			class IndicatorVertSpeed: Rotation
    			{
    				source="vertSpeed";
    				selection="vert_speed";
    				axis="osa_vert_speed";
    				memory=0;
    				minValue=-30.000000;
    				maxValue=30.000000;
    				angle1=-5.235988;
    			};
    			class IndicatorVertSpeed2: IndicatorVertSpeed
    			{
    				selection="vert_speed2";
    				axis="osa_vert_speed2";
    				memory=0;
    			};
    			class IndicatorRPM: Rotation
    			{
    				source="rpm";
    				selection="rpm";
    				axis="osa_rpm";
    				memory="false";
    				maxValue=12;
    				angle1="rad -320";
    			};
    			class IndicatorRPM2: IndicatorRPM
    			{
    				selection="rpm2";
    				axis="osa_rpm2";
    			};
    			class IndicatorCompass: Rotation
    			{
    				source="direction";
    				selection="kompas";
    				axis="osa_kompas";
    				memory=0;
    				minValue=-3.141590;
    				maxValue=3.141590;
    				angle0=3.141593;
    				angle1=-3.141593;
    			};
    			class IndicatorCompass2: IndicatorCompass
    			{
    				selection="kompas2";
    				axis="osa_kompas2";
    			};
    			class WatchHour: Rotation
    			{
    				source="clockHour";
    				selection="hodinova";
    				axis="osa_time";
    				memory="false";
    				angle1="rad -360";
    			};
    			class WatchHour2: WatchHour
    			{
    				selection="hodinova2";
    				axis="osa_time2";
    			};
    			class WatchMinute: Rotation
    			{
    				source="clockMinute";
    				selection="minutova";
    				axis="osa_time";
    				memory="false";
    				angle1="rad -360";
    			};
    			class WatchMinute2: WatchMinute
    			{
    				selection="minutova2";
    				axis="osa_time2";
    			};
    			class HRotor: Rotation
    			{
    				source="rotorH";
    				selection="velka vrtule";
    				axis="velka osa";
    				angle1="2 * 3.1415926536";
    			};
    			class RotorShaft: HRotor
    			{
    				selection="RotorShaft";
    			};
    			class VRotor: Rotation
    			{
    				source="rotorV";
    				selection="mala vrtule";
    				axis="mala osa";
    				angle1="2 * 3.1415926536";
    			};
    			class HorizonBank
    			{
    				type="rotationZ";
    				source="horizonBank";
    				selection="horizont";
    				axis="osa_horizont";
    				memory="false";
    				minValue="rad -360";
    				maxValue="rad +360";
    				angle0="rad -360";
    				angle1="rad +360";
    			};
    			class HorizonDive
    			{
    				type="rotationX";
    				source="horizonDive";
    				selection="horizont_dive";
    				axis="osa_horizont";
    				memory=0;
    				minValue="rad -360";
    				maxValue="rad +360";
    				angle0="rad -360";
    				angle1="rad +360";
    			};
    			class Horizon2Bank: HorizonBank
    			{
    				selection="horizont2";
    				axis="osa_horizont2";
    			};
    			class Horizon2Dive: HorizonDive
    			{
    				selection="horizont2_dive";
    				axis="osa_horizont2";
    			};
    			class RotorHDive
    			{
    				selection="velka vrtule";
    				axis="predni osa naklonu";
    				type="rotationX";
    				source="rotorHDive";
    				minValue="rad -90";
    				maxValue="rad +90";
    				angle0="rad -90";
    				angle1="rad +90";
    				animPeriod=0;
    			};
    			class mala_vrtule_damage: damageHide
    			{
    				selection="mala vrtule";
    			};
    			class velka_vrtule_damage: damageHide
    			{
    				selection="velka vrtule";
    			};
    			class rotorShaft_damage: damageHide
    			{
    				selection="rotorShaft";
    			};
    		};
    	};
    
            class pt101_dstny1 : Helicopter
            {
    
                	skeletonName="pt101_dstny1";
                	sectionsInherit="";
                	sections[]=
                	{ "Hull"
            	};
    
          
            class Animations
            {
                    class VRotor4 : Rotation
                    {
                        	type="rotationX";
                        	source="rotorV";
                        	selection="prop4";
                        	axis="prop4_axis";
                        	memory="1";
                        	sourceAddress="loop";
                		minValue=0;
                		maxValue=1;
                        	angle0="0";
                        	angle1="rad 360";
                    };
                    class VRotor5:VRotor4
                    {
                        	source="rotorV";
                        	selection="prop5";
                        	axis="prop5_axis";
                        	
                    };
                    class VRotor6 :VRotor4
                    {
                        	
                        	source="rotorV";
                        	selection="prop6";
                        	axis="prop6_axis";
                        
                    };
                    class VRotor7 :VRotor4
                    {
                        	source="rotorV";
                        	selection="prop7";
                        	axis="prop7_axis";
                        
                    };
                    class VRotor8:VRotor4
                    {
                        	
                        	source="rotorV";
                        	selection="prop8";
                        	axis="prop8_axis";
                        	
                    };
                    class VRotor9:VRotor4
                    {
                        	
                        	source="rotorV";
                        	selection="prop9";
                        	axis="prop9_axis";
                        	
                    };
                    class HRotor1
                    {
                        	type="rotationY";
                        	source="rotorH";
                        	selection="prop1";
                        	axis="prop1_axis";
                        	memory="1";
                        	sourceAddress="loop";
                		minValue=0;
                		maxValue=1;
                        	angle0="0";
                        	angle1="rad -360";
                    };
                    class HRotor2 :HRotor1
                    {
                        	
                        	source="rotorH";
                        	selection="prop2";
                        	axis="prop2_axis";
                        
                    };
                    class HRotor3
            	{
                		
                		source="rotorH";
                		selection="prop3";
                		axis="prop3_axis";
                		
                    };
                    class UserRamp
                    {
                        	type="rotation";
                        	source="UserRamp";
                        	selection="hatch";
                        	axis="hatch_axis";
                        	memory="1";
                		sourceAddress="clamp";
                		minValue=0;
                		maxValue=1;
                        	angle0="45";
                        	angle1="rad 90";
                    };
    	};
        	  
    };
    
    };
    Last edited by Thromp; Jul 19 2012 at 17:00.

  10. #20
    Staff Sergeant JSF 82nd Reaper's Avatar
    Join Date
    May 21 2011
    Location
    United States of America
    Posts
    203
    Author of the Thread
    Cool thanks, I'll go test this and keep working on the textures and let you know if the animations work.
    Last edited by JSF 82nd Reaper; Jul 19 2012 at 18:25.

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